when I spin with the all the cars, there is a weird bug when the car stops, the car still moves and rotates for a few seconds.
Massive bug.
Massive bug? This is an assistant for spins. Disable that setting.
when I spin with the all the cars, there is a weird bug when the car stops, the car still moves and rotates for a few seconds.
Massive bug.
I'll repost a bit from Lazza about the correct settings for sound.
I'm probably late to the party in realising this because I usually have very low tyre noise, but you can actually hear the left/right side tyres separately. I remember wishing that this was a thing but thinking it'd never happen, now that it's here, I might actually turn tyre noise up a bit because this is just so damn immersive now.
In regards to the 'weak' sounding engine noise that people are reporting, is this only on rear engined cars? Is it possibly the headphones that are partially to blame? i.e if you had proper 5.1 with some decent bookshelf speakers behind you, perhaps the sound would be more beefy because you've got dedicated speakers for that sound, rather than headphones trying to emulate the rearward sounds.
I have wanted to have a proper 5.1 setup for so long, and now I'm pumped to make it happen. Could someone please confirm with me, with a 5.1 setup rear engined car sound come from the rear yeah? I assume yes.
One thing that is bothering me a bit with headphones, is for example if an ai is on my left, my right ear hears nothing, whereas in reality the right ear would also be hearing at least something, like the bounced sounds. I think a 5.1 speaker setup would totally fix this issue though and it'd become very realistic.
For those of you who can't get the car to shift, examine your system. My release candidate Indycar in the test folder shifts just fine.I can't change the Formula pro gears, I'm stuck at 1st gear.
You may be correct. I just tried the TEST ORECA 07 and turned the spotter volume slider up to 100% and could not hear the spotter.Que dire à part wow, super on se lance de plus en plus dans l'immersion, on s'y croirait, juste un petit truc le spotter ne marche pas, c'est très pratique et ça évite de regarder son tableau de bord, sinon reste dans ça perspective super équipe je suis fan depuis le début de rfactor2, encore bravo et merci pour cette bonne simulation
I tried the indycar and in virtual reality when you turn your head to the right you can hear the engine and the sound increases through the right ear, the sound immersion is fantastic, brutal... overtaking, potholes, curbs and tires. note out of 10![]()
Spotter already confirmed as not active currently.
https://forum.studio-397.com/index....se-candidate-update.71705/page-9#post-1094868
I am hoping this is because its being overhauled. Its currently... primitive
I am hoping this is because its being overhauled. Its currently... primitive
I see massively the difference, PP medium at 4K, but with ALL my others games I'm at 4k ultra, no way I reduce for rF2.Ultra is for screen shots, High is for playing.
Try high settings the only difference you will notice (whilst concentrating on driving) is better fps.
I see massively the difference, PP medium at 4K, but with ALL my others games I'm at 4k ultra, no way I reduce for rF2.
Oh, I have found the solution : I drive only by day until a better GPU.Alex, you can't be that rigid with a simulation that has modding, of course the conditions/requirements change accordingly with the track/car you're using. If the official content is heavy or in some cases bad optimized (like Monza) and you can only reach around 100 FPS's, in some other tracks, more light, you might have 250 FPS's, so you need to adjust that sometimes or try to reach some "average" configuration that works well with all tracks...
It must be because of the language, or that I'm very clumsy, but I don't quite understand the microphone... how should I configure it so that it is correct?A note for anyone who might have missed it - the new sound settings include a Microphone option. This switches between Broadcast (which, like rF1/rF2 forever, has each camera's microphone fixed in position and orientation, so looking around makes no difference to the sound of cars going past) and Immersive. Immersive makes the virtual microphone attach to your camera, so whatever way you're looking the sound will be correct.
Strangely this option doesn't produce its own help text in the UI, but this is huge. YUUUUUGE!
There's still a lot to be done, and in many respects much of what we're seeing is stuff that's long overdue, but this RC is the most impressive rF2 update I've personally seen in terms of substantive items and the majority actually being things people have commented on or asked for in the past. This feels like S397 finally has rF2 by the scruff of the neck and is going to be able to achieve some things, rather than adding some frills around the edges.
Back on sound, a couple of seemingly unanswered questions through this thread so just for clarity: setting Speakers in-game uses the windows speaker configuration. 5.1 (and etc) works properly, both inside the car and from trackside cams. Full surround, and generated correctly from your current position and orientation if using the Immersive microphone option as mentioned above.