Discussion in 'Vehicles' started by yoss, Jan 25, 2014.
When you say that, you mean ingame luminescence? It is critical.
I think that we do not understand well. When I speak about dirty windscreen, I think to that:
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The transition between day and night looks dull with the new tonemapper/automated hdr. There is no edge. Everything is on the "safe" side (white point, black point). At dawn the lighting should be dominated by ambient light, but the ratio between ambient light/direct (sun) light is always the same. In the past, when I created hdr profiles, the day/night transition was the most time consuming process, because the dramatic change in lighting required a lot of adjustments to white point, black point, gamma and so on. It's much simpler now, but that doesn't mean the result (at dawn) looks better. The image quality at daytime is ok. It all depends on textures and shader settings. The extreme white sky at some tracks (especially near the horizon) could be controlled by the turbidity setting, but it is, like so many features (light pollution at night for instance, you don't have a black sky at Sao Paulo), hardcoded and only adjustable in devmode. All this stuff is very complicated and there is a reason why some of the other sims don't have a full day/night cycle. It just takes a huge amount of time and manpower to get this right. Although I'm moaning a lot about this and it seems I'm only interested in the gfx stuff, the reason why I picked this sim is that ISI has, in my opinion, the right priority's. Physics first! The most beautiful sim is worthless if you have the constant feeling something is wrong with the underlying physics.
the thing about the wiper dirt ?
Yes and perhaps more internal reflections on the winscreen.
I believe a simple copy of the windows gmt with a new reflection map (T1 shader, double sided, alpha blending transparency) should do the job. That should also fix our banner problem.
i need 2d too , i check
yoss you got a pm with the requested files.
Please make a "clean" standard one too, bacause all that dirt and too much reflection causes trouble in 3D Vision and maybe VR too. TIA
You got a pm. Worked better than I thought.
Looks great although the clipping of the "star" blending is somewhat irritating (looks like there is a shadow on the ground!?).
Apart from this I really think someone should give the grill mesh some shading!
we work on the windshield , may be tosch can look on the grill after
Does rF2 support dynamic dirt buildup on the windshield? Now that would be cool!
- Can anything be done to give depth to the cars so there are reflections?
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- The BMW brakelights have this weird illumination pattern to them at certain angles, like it is rendered inside the car:
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is it right that the ai mercs are so slow with this mod?? is that realistic ??
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