A lot of them did for driver safety: https://upload.wikimedia.org/wikipedia/commons/c/c5/GT_Masters_Corvette_Z06_Frenzen.jpg
I used to love the dbrs9 in the old rf1 mod. I miss that car. Thanks for keeping this up to date guys!
1.07 currently uploaded in the workshop . We want say thanks to Willyc for the hard work he made on this update about pbr and others various stuff. Here the change log : 799 : - Reduce clipping in cockpit (especially in VR). - Change front wings so visible in cockpit (may affect damage to wings though). - Make outside engine sounds louder. - PBR shader changes, including converting some skins to Albedo maps. - Wheel shader / graffics tweaks. - More reflective front light glass. - Updated night light rendering. 854 : - Debugged C.T.D When entering a track. - Reduce clipping in Cockpit camera so you can see more in VR. - Tweaks to headlights. - Updated night light rendering. - PBR shager changes, including converting some skins to Albedo maps. - Tweaked rim rendering. Camaro : - PBR shader changes, including converting some skins to Albedo maps. - Updated night light rendering. Sls : - PBR shader changes, including converting some skins to Albedo maps. - Tweak shader to make wheels move reflective. - Light surrounds slightly darker. - Reduce clipping of drivers arm in Cockpit view. - Make Mitchelin sticker blur slightly darker. - Updated night light rendering. MP4 12C : - PBR shader changes, including converting some skins to Albedo maps. - Reduce clipping in cockpit (especially in VR) - Wheel shader / graffics tweaks. - Updated night light rendering. - Tweaked backfire. Z06R : - Reduce clipping of roof in cockpit view. - Increase volume of outside vehicle. - PBR shaders, skin tweaks to make Albedo / less shadows. - New style light flares. - Wheel shader tweaks. - Updated night light rendering. Z4 : - Reduce Clipping in Cockpit view. - Add inner wheel arches. - Make front headlights more reflective. - Fixed small normals problem (creating white square with PBR). - PBR shaders, skin tweaks to make Albedo / less shadows. - Updated night light rendering. Bentley : - PBR shader changes, including converting some skins to Albedo maps. - Updated night light rendering.
Thank you once again Apex Modding/yoss etc. for keeping my fav GT3s up to date. Going to run them on Sebring this rainy afternoon
Just got the game few weeks ago and actually found your mod yesterday. Your version of the mercedes runs,to me, much better than the official GT3 from s397. The terrible understeer and light wheel weight in slow corners is much improved, again to my eyes and hands so really thanks for what you have built here.
Great update can’t wait to try these when I get home from holidays thanks for all your continued hard work .... I hate to ask but I will is the Audi close to being added to this great mod ?
How do we add/show the liveries for these cars? All appear w/ a car cover on them in the selection screen (pardon the newb question)
Those replace the ? symbol that accompanied any 3rd party car. It's up to the mod creator, skin painters, or yourself to create the icons needed to replace the shrouded car with a real livery.
I can finally race a 50 car gt3 field at the new spa without ai crashes every corner you are now officially my favourite gt3 mod ;-) .... for bonus points would love to see that Audi released thanks for this mod it really is amazing and very underrated
I am going to second that again and again I also took the merc to New spa few hours ago and a blast challenging race with AI Really thanks a ton to the modders