Apex Modding GT3 - 2012 (v1.05 out)

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. alpha-bravo

    alpha-bravo Registered

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  2. baked bean

    baked bean Registered

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  3. Guimengo

    Guimengo Guest

    When you say that, you mean ingame luminescence? It is critical.
     
  4. philman

    philman Registered

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    I think that we do not understand well. When I speak about dirty windscreen, I think to that:
    View attachment 18583
     
  5. Tosch

    Tosch Registered

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    The transition between day and night looks dull with the new tonemapper/automated hdr. There is no edge. Everything is on the "safe" side (white point, black point). At dawn the lighting should be dominated by ambient light, but the ratio between ambient light/direct (sun) light is always the same. In the past, when I created hdr profiles, the day/night transition was the most time consuming process, because the dramatic change in lighting required a lot of adjustments to white point, black point, gamma and so on. It's much simpler now, but that doesn't mean the result (at dawn) looks better. The image quality at daytime is ok. It all depends on textures and shader settings. The extreme white sky at some tracks (especially near the horizon) could be controlled by the turbidity setting, but it is, like so many features (light pollution at night for instance, you don't have a black sky at Sao Paulo), hardcoded and only adjustable in devmode. All this stuff is very complicated and there is a reason why some of the other sims don't have a full day/night cycle. It just takes a huge amount of time and manpower to get this right. Although I'm moaning a lot about this and it seems I'm only interested in the gfx stuff, the reason why I picked this sim is that ISI has, in my opinion, the right priority's. Physics first! The most beautiful sim is worthless if you have the constant feeling something is wrong with the underlying physics.
     
  6. yoss

    yoss Registered

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    the thing about the wiper dirt ?
     
  7. philman

    philman Registered

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    Yes and perhaps more internal reflections on the winscreen.
     
  8. Tosch

    Tosch Registered

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    @yoss
    I believe a simple copy of the windows gmt with a new reflection map (T1 shader, double sided, alpha blending transparency) should do the job. That should also fix our banner problem.
     
  9. yoss

    yoss Registered

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    i need 2d too , i check
     
  10. alpha-bravo

    alpha-bravo Registered

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    yoss you got a pm with the requested files.
     
  11. yoss

    yoss Registered

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    got it
     
  12. Hazi

    Hazi Registered

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    Please make a "clean" standard one too, bacause all that dirt and too much reflection causes trouble in 3D Vision and maybe VR too. TIA

     
  13. Tosch

    Tosch Registered

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    You got a pm. Worked better than I thought. :D
     
  14. yoss

    yoss Registered

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  15. FuNK!

    FuNK! Registered

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    Looks great although the clipping of the "star" blending is somewhat irritating (looks like there is a shadow on the ground!?).
    Apart from this I really think someone should give the grill mesh some shading! :D
     
  16. yoss

    yoss Registered

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    we work on the windshield , may be tosch can look on the grill after
     
  17. Flatspotter

    Flatspotter Registered

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    Does rF2 support dynamic dirt buildup on the windshield? Now that would be cool!
     
  18. Guimengo

    Guimengo Guest

    Like NR2003/iRacing?
     
  19. Guimengo

    Guimengo Guest

  20. Paul Fenwick

    Paul Fenwick Registered

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    is it right that the ai mercs are so slow with this mod?? is that realistic ??
     

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