alternate car skins -> window texture problems

Discussion in 'Technical Archives' started by 10speed, Mar 20, 2012.

  1. Luc Devin

    Luc Devin Registered

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    Hello,
    I have the same worries.
    Glass not clear.
    So the worst is that by entering into onfline, it keeps me out of the game by the escape key.
    I am forced to exit through CTRL ALT DEL.
    So I removed the skin folder and all works again.

    Bye
     
  2. guod

    guod Registered

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    Tim, could you please confirm - DDS should be saved as a...

    DXT5 (ARGB with interpolated Alpha)

    not as a...

    DXT1 (ARGB with 1-bit Alpha)

    TIA.
     
  3. Marco Bijl

    Marco Bijl Registered

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    Yes and no :)

    Yes, the screenshots posted are from a whole pack, so including .veh files and all. Reason is that I had those screenshots online already.
    When I make a skin, I test it until it's finished by placing it in the same folders as the rest :). Not making a whole pack for every test, as that's to much work obvious.

    It does not matter in results if you use the skins in a pack, or as an ALT. The displayed car is the same, and the present bugs are there at both tests.
     
  4. 10speed

    10speed Registered

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    Just have a look at the original Nissan GTR skins:
    car #00: dxt3 with explicit alpha, 12 mipmaps
    car #02: dxt5 with interpolated alpha, 12 mipmaps

    That's what I tried for my skins but it didn't work.

    With dxt1 (alpha / no alpha) the windows are still painted with the skin but the livery has a greyscale chrome look.
     
  5. 10speed

    10speed Registered

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    That happens for me when I switch to desktop with ALT+TAB and back.
     
  6. paarma

    paarma Registered

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  7. MrPix

    MrPix Registered

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  8. Cleverleyson

    Cleverleyson Registered

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    Same problem and also white headlight bug (i thought they weren't finished. [​IMG]

    [​IMG]
     
    Last edited by a moderator: Apr 11, 2012
  9. D.Painter

    D.Painter Registered

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  10. JenzJenzen

    JenzJenzen Registered

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    The 370z got the Same Alpha problem.
     
  11. vonHai

    vonHai Registered

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    All cars have the same problem
     
  12. D.Painter

    D.Painter Registered

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    This is true. Also most want open in Gimp, Paintshop Pro or Paint.net. They have features that are Photoshop compatible only. It's not like everyone has Photoshop at $1500.00 a shot.

    I have been through all the templates to fix all these issues plus the templates themselves have had all the empty layers removed, A lot of layers have been merge. These layers are areas that are common to the cars look so are not regularly painted but still can be if you so choose.

    I haven't bothered with the rest because for one the lack of response for the Megane template and the lack of people complaining they can't use the templates in the programs they have.

    I just take it that everyone has Photoshop and aren't having trouble opening them in layered format. If that's the case then either Adobe is making a fortune or their missing out big time having their product so expensive people are going down the other road to acquire it.
     
    Last edited by a moderator: Apr 17, 2012
  13. mailman

    mailman Registered

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    View attachment 2216

    The Z370 and all Meganes have the same problem with the white Headlights. No matter if HDR is enabled or disabled.
    Somebody know the reason yet?
     
  14. D.Painter

    D.Painter Registered

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    Yep, Same thing here since the 69 update. Not worried about it. The ISI crew are aware of it and it'll be fix in a update sooner or latter. It just doesn't make for great screenshots but makes no different to the way you drive it.
     
  15. guod

    guod Registered

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    Still trying to get this resolved.

    My install paths are:
    D:\rfactor2\
    D:\rfactor2\data

    I am using PhotoShop CS4

    But even guys who use the default path are having problems.

    Marco, can you confirm templates are working okay for your carsets?
    If yes, specifically which cars?
    Did you have to modify the ISI templates?

    Our group is trying to do a colorful set of Nissan GTRs to run on the VLM tracks as a new rfmod, and we're getting stuck on the template skins.

    If anyone is inclined to look at the files, we'd appreciate it:
    http://www.simhq.net/downloads/motorsports/rfactor2/GT1_dds_files.zip (62 MB)
    http://www.simhq.net/downloads/motorsports/rfactor2/GT1_source_psd.zip (238 MB)
     
  16. 4L0M

    4L0M Registered

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    guod, your skins are painted correctly.

    (The IBM logos are from a windshield mod i have made, i couldn't be bothered to put the original back just for a quick test.)

    [​IMG]

    The files i downloaded above are named incorrectly though.

    For an example :

    alt02.dds should actually be named NGTR_02ALT.dds

    You will still get the skin in the windshield problem though if you put them in the location stated by ISI documentation.

    In the NissanGTR .mas file, there are only 3 entries for NissanGTR skins :

    NGTR_00.dds
    NGTR_02.dds
    NGTR_02ALT.dds

    Currently naming your skins anything other than the above will not show in game ( Not sure about making a NGTR_00ALT.dds, i haven't tried this yet ).

    EDIT : NGTR_00ALT.dds, doesn't show in game, i just tried it.

    There is absolutely nothing wrong with the templates from ISI. The problem is arising currently from the game calling the skins incorrectly ( In my opinion ).
     
    Last edited by a moderator: Jun 27, 2012
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  17. guod

    guod Registered

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    Thanks for downloading, taking a look and your feedback.

    Hope this move up on the list of "to do's" soon.
     
  18. 88mphTim

    88mphTim racesimcentral.net

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    Fixed in the next build. It was always high up, but very difficult to reproduce.
     
    1 person likes this.
  19. guod

    guod Registered

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    Thanks Tim!
     
  20. mikecart

    mikecart Registered

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