AI-based Virtual Race Engineer incl. Pitstop Handling

Discussion in 'Third Party Content' started by TheBigO, Apr 16, 2021.

  1. TheBigO

    TheBigO Registered

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    Thanks to @SlatMars we now have also a French translation for "Simulator Setup", which completes the translation process for Simulator Controller for this language. Beside that, this release comes with many fixes and small improvements, incl. an optimized fuel calculation for races with formation laps in the "Strategy Workbench". Details can be found as always in the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
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    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-553
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  2. TheBigO

    TheBigO Registered

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    This week we have fixes and functional improvements in many areas. Most notably, the "Strategy Workbench" got a very cool and useful new feature to influence the pit strategy even for long endurance races, while running simulations for different strategies.

    Example:

    Normally, when you create a strategy for an endurance race, the strategy simulation tries to evenly distribute the last two stints, when not enough tyre degredation and fuel related lap time data is available in the database, like in this case:

    [​IMG]

    If you now move the Pit Strategy slider completely to the right, the resulting strategy will create a splash n dash scenario, most likely without a driver change:

    [​IMG]

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-554
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  3. TheBigO

    TheBigO Registered

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    @mirko_lesko and I worked hard this week to improve the "Setup Workbench". The tool now has a full understanding of hybrid cars with energy recovery, it can setup Heave suspensions and knows how to handle differentials with separate power and coast settings. All available cars have been adopted to the new settings and there are also a couple of new cars available.

    [​IMG]

    Beside that and a number of other small improvements, a critical bug has been fixed, which prevented correct cold tyre pressure calculations for wet tyres in some circumstances.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-555
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  4. TheBigO

    TheBigO Registered

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    Another Friday, another Release. Lot's of fixes and improvements in different areas (please take a look at the Release Notes). Worth to mention:

    1. New sttings allow you to customize, in which cases the Strategist will inform you about strategy changes.
    2. The "Strategy Workbench" now includes detailed consumables charts in the strategy comaparison report. I have attached a typcial report to this post, if you want to have a look.
    3. Again we have many improvements for the "Setup Workbench", which now can handle turbo cars with adjustable turbo boost.
    4. Many car meta data has been added to the "Strategy Workbench" including the new cars of the GT2 DLC of Assetto Corsa Competizione.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-556
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  5. TheBigO

    TheBigO Registered

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    This week we once again have extensive expansions to the "Setup Workbench". A new mechanism for so-called DLCs allows metadata for vehicles from the community or from third parties (so-called mods) to be added to the vehicle inventory. These additional content downloads are available as a preset in "Simulator Setup". The list of these vehicles will be constantly expanded from now on and you are welcome to contact us in the Discord if you are looking for metadata for a specific vehicle.

    There are also improvements for the "Practice Center" and the "Race Center", as well as some bug fixes. And there are some improvements in Team Server and data synchronization for Teams. If you run your own Team Server, an update is due.

    So there's a lot to discover again. Never stop improving... :)

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-557
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  6. TheBigO

    TheBigO Registered

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    The most important change for today is that the Push-To-Talk button no longer needs to be pressed twice when activating/calling one of the Assistants. And the Driving Coach learned some more tricks when discussing your performance and the handling of the car after a session. And last, but not least, the icons on the Stream Deck now shows you whether a given function is activated.

    Thanks to @mirko_lesko, there are also a couple of new cars in the car meta data DLC. Don't miss that.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-558
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  7. TheBigO

    TheBigO Registered

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    Todays release 5.6.0 is packed with some ground-breaking new functionalities for strategy development. The strategy optimizer has seen a major rewrite and now offers several new options for you to set the preferences for the resulting strategy. Most notable is the possibility to optimize the car weight over the course of several stints or the ability to choose different strategies for the first and the last stint independently. Furthermore, the strategy simulation now keeps track of each tyre set and the number of laps a given tyre set already has on its rubber. The resulting strategy will always choose the tyre set with the best remaining tyre life, in cases, when a session with a restricted number of tyre sets is being simulated. Last, but not least, you can now fix one or more pitstops at an exact lap with predefined refuel amount and tyre change choices, if necessary. Additionally, the "Strategy Workbench" now provide a direct view of a resulting strategy without the need to scroll down in the strategy report, which improves the workflow effectively.

    [​IMG]

    I will conduct a live coaching session for all new features of the "Strategy Workbench" in our Discord on Monday evening @ 19:00 CET. I will be happy to meet you there.

    Other changes apply to the "Session Database", where you now can export and import settings, for example, to share them with your team mates. And there are additional function configurations available in the Startup Profiles. Please see the Release Notes for more information.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-560
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  8. TheBigO

    TheBigO Registered

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    Beside several smaller fixes and improvements I can release the first integration for Le Mans Ultimate today. Not everything is working already, most notably the pitstop automation is not working at all, since the data API support of Le Mans Ultimate ist still incomplete and buggy, but most of the telemetry data is already available, the car positions on the track are correct, and so on.

    Please take a look at the Release Notes for information on how to install and configure the shared memory plugin for Le Mans Ultimate.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-561
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  9. TheBigO

    TheBigO Registered

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    Many small, but nevertheless important changes are part of today's release. Opponnent pitstop information in the "Race Center" will be almost 100% reliable now and past pitstops will be taken into account when a strategy is re-calculated for a race with pitstop restrictions. The Le Mans Ultimate integration has been improved and the handling of sessions where drivers with duplicate race numbers are present in rFactor 2 is now handled correctly. Last, but not least, there is now support for team managers who want to create and share an initial configuration for all their team members.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-562
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  10. TheBigO

    TheBigO Registered

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    The Spotter has learned a new trick today. He can inform you about accidents ahead and also behind as well as about slow cars on the track ahead. Not everything is supported in every simulator (yet), therefore checkout the Release Notes as well.

    And support for iRacing weather is here. You can manage tyre compounds and the Assistants have knowledge about the current weather. However, there are some open ends at the moment due to restrictions in the current iRacing API, so be sure to read the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-563
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  11. TheBigO

    TheBigO Registered

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    Today's release brings countless improvements for the iRacing support. The new weather model is now fully supported, the grip status of the track is recognized and the Engineer can now reliably choose between the available tyre compounds when preparing a pitstop.

    For Assetto Corsa Competizione, warning of accidents and slow vehicles on the track is now also supported by the Spotter and the detection has been fundamentally revised for all simulations. However, incorrect warnings can still occur if an above-average number of accidents happened in the first laps during the learning phase. If these erroneous warnings are too disruptive, they can simply be stopped during a running session. This is described in the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-564
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  12. TheBigO

    TheBigO Registered

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    Two weeks since the last post here and we had two releases in this time. Many smaller improvements and a lot of tweaks for the accident detection. And the Spotter and the Strategist can now refer to a car using the race number and the current position at the same time. Additionally, Nordschleife has been added for ACC and Testdrives are now handled as practice sessions in iRacing.

    Please see the release notes for the last two releases for more information.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
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    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-566
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  13. TheBigO

    TheBigO Registered

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    The most notable feature of this week's release is the possibility to specify the frequency with that the Spotter supplies information during a session. Many other, more minor changes are documented in the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-567
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