AI-based Virtual Race Engineer incl. Pitstop Handling

Discussion in 'Third Party Content' started by TheBigO, Apr 16, 2021.

  1. TheBigO

    TheBigO Registered

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    Here is a preview for the upcoming version 5.0.7 which will introduce full in-race strategy simulation with traffic analysis using the Monte Carlo method. Take a look at 9:45 in the following video:

     
  2. Rui Santos

    Rui Santos Registered

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    It would be good to watch videos in rF2...
     
  3. TheBigO

    TheBigO Registered

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    You are right and other videos for my software are made with other sims. I think, I also used rF2 for some. My personal main sim is ACC, I must admit, but beside that, the full functionality of my software is the same for all sims.
     
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  4. TheBigO

    TheBigO Registered

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    No, it is not Friday, but we have a release, once again packed with exciting new features. Most valuable is the integration of the Monte Carlo traffic simulation for solo races controlled by the Virtual Strategist and you will get a new dashboard in the "System Monitor" with important information about the current session. The machine learning model for strategy evaluation has been improved again. And there are, as always, many additional small changes and additions, which are all described in the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-507
    Discord Server: https://discord.gg/5N8JrNr48H
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  5. TheBigO

    TheBigO Registered

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    This weeks release is again packed with new features for strategy development and automated handling during the race. It is now possible to run even a team race with driver swaps under full control of the AI Assistants without any necessary interaction of all of the drivers. This functionality, which is fully supported for all simulators, is demonstrated in this video (with jump marks for the interesting sections):



    Beside this exciting stuff, you will also get new info widgets for the "System Monitor", which now can be configured according to your preferences.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-508
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  6. TheBigO

    TheBigO Registered

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    Today there are a bunch of improvements to the recently introduced strategy features and a number of bug fixes. Please see the Release Notes for more details. In addition, the info page in the "System Monitor" has been expanded again. You can now place up to nine info boards that show important information about the current session. In team races, the information is also updated for team members who are not currently in the car, which usual overlays are not able to do.

    Session Info.JPG

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-509
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  7. TheBigO

    TheBigO Registered

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    A lot has happened in the last two weeks. I integrated a completely new, real-time capable architecture fo the data requested from the simulators (still in Alpha, and can be dsiabled, if desired). This will enable exciting new functionalities in the future. Beside that, the Telemetry Analyzer of the "Setup Workbench" got a couple of updates, including much more precise event detection and also a full understanding of counter-steering. And many bugs has been fixed for the various simulators (incl. Spotter integration with rFactor 2) - more information can be found in the Release Notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-510
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
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  8. TheBigO

    TheBigO Registered

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    There are three interesting new features this week:

    1. The Telemtry Analyzer of the "Setup Workbench" can now give acoustic feedback when oversteer or understeer is detected. A short tone of different pitches and volumes reflects the type and intensity of the event.
    2. From now on you can configure your own commands and modes for button boxes or stream decks with any defined own functions. This means that aspects in the simulation and any software installed on the PC can be controlled directly via the connected hardware controllers and not just the functions of the simulator controller package itself, as was previously the case.
    3. All applications now register the currently running simulation and automatically adjust to it when they are started by "Simulator Startup".

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-511
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  9. TheBigO

    TheBigO Registered

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    You can now request the Spotter to give you periodic information about a specific car. Very useful when you want to keep an eye on your toughest opponent. The Spotter then informs you about the gap, lap times, pit stops or accidents, just as he does for the cars directly in front of you and behind you.

    As always, you can find many other smaller improvements and bug fixes in the release notes.

    Next week, we can welcome the newest member of the Simulator Controller family, the Practice Center. This app will help you to get the most out of your practice sessions, like the Race Center is doing already for your (team) races.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-512
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  10. TheBigO

    TheBigO Registered

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    Release 5.2 brings you a new application in the Simulator Controller family. You can use the "Practice Center" during your training sessions or even during solo races. It provides you with largely the same data and insights as the team-oriented "Race Center" - data about your performance and that of your opponents, but also a wide range of information about the technical data of your car. At the end of a session, you decide which of these data should be transferred to the local database for future evaluations or for strategy development.

    Practice Center.JPG

    Beside that, all applications now detect and document invalid laps an the detection of pitstops "Race Center" and now also in the "Practice Center" has been improved.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-520
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  11. TheBigO

    TheBigO Registered

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    This week welcomes the second release of the new "Practice Center" and it comes with many fixes, a couple of new reports including a real time telemetry graph, an analyzer for "missing" data and lots of other small improvements. But that's not all, as usual. See the long list of other improvements in the release notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-521
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  12. TheBigO

    TheBigO Registered

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    This week's release is again packed with new stuff, because as the last functional release for the "Practice Center" for the time being, it brings the long-awaited practice run sheets. These give you hints as to which training sessions would be most useful, at least with regard to completing your telemetry data collection.

    Practice Center 10.JPG

    And there is a new voice command for the Strategist and the Spotter and in the "Race Center" the route planning has been improved and the next tyre set can now be automatically selected when preparing a pit stop.

    As always, there are a few more new features, all of which are mentioned in the release notes.

    The project is now going on summer break and there will be no major feature updates until the end of September. During this time, the installation and configuration process will be revised, which is still far too complicated. You may be curious.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-522
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  13. TheBigO

    TheBigO Registered

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    Today I'm bringing you the most extensive update in the 3-year history of Simulator Controller in the backpack of my holidays. Here are just the most important changes, for everything else take a look at the very detailed Release Notes.

    1. The installation and configuration process has been comprehensively revised and now offers basic and advanced configuration. With the basic configuration, which already includes all assistants with voice control, the package can be put into operation with just a few details, which makes it extremely easy, especially for new users, and significantly lowers the barrier to entry. It now takes less than 5 minutes and you can collect your first experiences on the track.

    2. There are a variety of new voice commands to request information about cars ahead or your pursuers, which is extremely helpful, especially for VR users. Names, vehicle class and category, latest lap times, etc. are available.

    3. The Spotter now compares your pace with that of other cars in the field and tells you up to which position ahead you could keep up well or are even faster.

    4. As a very special treat, the Spotter can now tell you exactly on which part of the track an attack on the car ahead can be successful, or where you have to arm yourself against attacks by your pursuer.

    5. "Race Center" and "Practice Center" now also record the sector times and make them available in various reports.

    Attention: This version makes extensive changes to the configuration database. Therefore, as always, make a backup. And be sure to read the Update Notes. They describe how you can get access to the new possibilities of "Simulator Setup" with an existing configuration.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-530
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     

    Attached Files:

  14. TheBigO

    TheBigO Registered

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    Different question: Does anyone know more about Le Mans Ultimate? I want to support it right from the start. As far as I know, it is based on the rF2 engine, but does that mean, that everything under the hood, incl. the API is the same?
     
    Last edited: Sep 15, 2023
  15. TheBigO

    TheBigO Registered

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    Release 5.3.1 is online with many fixes for the new functionalities introduced with the 5.3.0. But there are also some small improvements and additions you will like. Details can be found in the Release Notes, as always.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-531
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     

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