FakeThinkpad
Registered
+1 on the Eye level slider
Well your FOV should be set once for your hardware, Monitor size/position. Getting the sim to allow you to set all those parameters and override the mods settings is what the goal would/should be.
I think I'll add some PLR variables to control the seat "orientation" so you can adjust where the camera is pointing.
I think I will buy you a cupcake.
While you're at it. Maybe the ability to adjust the multi-view angles to match hardware? I think by default you needed a 45° angle for your side monitors to make it look right.
I think I'll add some PLR variables to control the seat "orientation" so you can adjust where the camera is pointing.
there should be unlimited fov control meaning just easy to use in game adjustments to setup the perfect view in a snap. Im not sure if its possible to do but it would be great. More and more people are using triple screens these days and large screens as well so it just makes sense to have FOV adjustments made easier. I guess unlimited seat adjustments would be good when rfactor goes gold and FOV 1 to 150 IMHO......
I think I'll add some PLR variables to control the seat "orientation" so you can adjust where the camera is pointing.
Please, do provide it as a "per car" setting, not global, as you'll probably have it set up slightly different for each car.I think I'll add some PLR variables to control the seat "orientation" so you can adjust where the camera is pointing.
The setting you have to change is
Code:PitchDefault = -5 //--- Align's pitch in the car
I use +10, but you should set it according to the height of your monitors, so that the horizon is at the same height than your eyes.
About the 10 second waiting time before the view correction, I think it's how rFactor2 manages plugins.
If ISI implements this settings in the engine itself, there would be no waiting. +1 for the post in the WishList section
I will respectfully disagree, if I may.
Camera and seat really are two different things...and (IMO at least) seat should take into account features of the actual car (while camera might not).
For example: Porsche 917--this car (in coupe form) sported a roofline (incorporating frame tubes) of about 36" off the road surface--with 4" of ground clearance. 32" vertical inches then, from the bottom of the drivers butt to the top of his head, while wearing a helmet...
...but only in theory. take away maybe another 0.25" under his ass for fabric, and fiberglass seating...
...and take away another .75 inches on top of his head...because the overhead frame tubing at the top of the door runs right over the top of his helmet.
So now you've taken off another inch and have only 31" left.
For a typical racer, this might not matter a bit (race drivers tend to be small in frame and light of build...
...but for a guy like me, who has a build similar to Dan Gurney (6'4"-185 lbs.)...every millimeter matters.
I probably couldn't even get into a 917 coupe, let alone find enough comfort or seating/pedal flexibility to give me a chance to do my best in the car*...
[* You can't fit a "Gurney Blister" to the top of a 917 (as you can on a Ford GT40) simply because of the presence of that top frame tube on the right side over the door (and maybe too because of the top of the doorline itself).
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All THOSE ^^^ SHOULD be incorporated into the "seat position," imo...of any mod...if the mod is accurate.
In the same way, it's not possible just to "move the seat back" in a 68 F1 car...because the seat itself is literally part of the chassis structure. As it stands now, we are allowed to do this up to something like "50" in seating controls...but if the car were--say--a real 68 Lotus 49...you would only be able to do so by also gaining height. The back of the tub is slanted at an angle (there are two) of about 45 degrees...so in the real car for every mm or inch you moved backward, you would also move UPward about the same amount.
That is unless the car company built a special "long-tub/long wheelbase" version for you alone.
Or maybe for you (me) and for Gurney too.
If you want to build a guy like me a "long-wheelbase" version of the car, hey...I'm all for it. But if you want me to just shoehorn myself into the standard version of the car (the way Gurney did himself into the '62 Porsche F1 car**)...
[**Gurney said he "felt like a giraffe" sitting inside the car...but he still won the French GP that year with it].
..then keep seat position tied down tightly, with a strong bias toward reality, IMO. Keep it different from camera position--that way I can at least hope to understand what I'm seeing...without having to reverse-engineer it first.
I can't drive off the hood in real life...or the roof...or from atop the trailer I'm towing behind my car...and even though each has its merits.
But I can tune my cameras to match what my eyes would see. ;
But not if I have to put my seat too far back.The passenger behind won't be happy with me...lol!
CS
(...)
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All THOSE ^^^ SHOULD be incorporated into the "seat position," imo...of any mod...if the mod is accurate.
In the same way, it's not possible just to "move the seat back" in a 68 F1 car...because the seat itself is literally part of the chassis structure. As it stands now, we are allowed to do this up to something like "50" in seating controls...but if the car were--say--a real 68 Lotus 49...you would only be able to do so by also gaining height. The back of the tub is slanted at an angle (there are two) of about 45 degrees...so in the real car for every mm or inch you moved backward, you would also move UPward about the same amount.
That is unless the car company built a special "long-tub/long wheelbase" version for you alone.
Or maybe for you (me) and for Gurney too.
If you want to build a guy like me a "long-wheelbase" version of the car, hey...I'm all for it. But if you want me to just shoehorn myself into the standard version of the car (the way Gurney did himself into the '62 Porsche F1 car**)...
[**Gurney said he "felt like a giraffe" sitting inside the car...but he still won the French GP that year with it].
..then keep seat position tied down tightly, with a strong bias toward reality, IMO. Keep it different from camera position--that way I can at least hope to understand what I'm seeing...without having to reverse-engineer it first.
I can't drive off the hood in real life...or the roof...or from atop the trailer I'm towing behind my car...and even though each has its merits.
But I can tune my cameras to match what my eyes would see. ;
But not if I have to put my seat too far back.The passenger behind won't be happy with me...lol!
CS
Which means, to have realistic view the real viewer/driver/player must have eyes in center of the screen too.
But when you setup cockpits, desktop, etc , The eye is not centered with the screen.