I've tried all the in game seat adjustment, seat pitch, up, down, forward and background, but this does not solve the problem of offset between eye level and center of rendered image.
In iRacing, this was done by Shift + [ or Shift + ]. I want to know if this can be done in rFactor 2.
iRacing have setting for pitch, seat up, down, forward or backwards, similar what rFactor 2 has. But in both sim, does not correct the distortion as the center of rendered image is not offset.
If you have triple monitor, try sitting a bit proud or slouch and see the the horizon or any straight line across center and side monitor, that is the distortion I was referring to.
Alternatively I can shift my monitor up so the center monitor is at same height with my eye, but want to know if this can be setup in game.
I think the Orientation Offset in .cam file is the parameter to be changed, but don't know why changing it doesn't give any effect.