[WIP] 70's Formula 1

Discussion in 'Vehicles' started by ChiefWiggum, Jul 26, 2020.

  1. atomed

    atomed Member

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    I don´t feel I´m driving the same car, more like I have a Lego set where I mount and dismount different pieces of a puzzle.
     
  2. Dae Bennett

    Dae Bennett Registered

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    @ChiefWiggum ,
    Love the mod!! There's plenty of historical mods out there for those that like them (I don't), so no issue there. It does seem the engines can still blow up even if I have mechanical failures turned "off". Normally not a big issue but, with the new sound engine of build 1128, I have trouble hearing my own engine above other cars during a race which leads to unintended over-revving and engine failure. Hopefully they'll return the "opponent level" sound parameter but until they do any help would be greatly appreciated. Great job as always, keep up the good work!!
     
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  3. vava74

    vava74 Registered

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    Legacy settings recommended by @Devin :
    - effects 50%
    - engine 80/100%
    - tyres 60%
    Switch off any Windows effects, RF2 app specific volume at 100%, in game master volume 25 to 50% should be enough to range between “low” to “socks off”.
    Also, someone also said this:
    - change the speaker configuration to headphones (if that is your sound output)
    - leave the HRTF selection on default,
    - and set trackside mode to Immersive.
    Obviously, you may need to tweak the Legacy settings to your liking, but with the above, your own engine will be the main sound you hear, which, I assume, is what is more aligned with reality.
     
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  4. Dae Bennett

    Dae Bennett Registered

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    Thanks! I'll give those settings a try. I run a 5.1 speaker setup and I've been fiddling with the settings but I'll try your combination. It still seemed easier when we had the opponent level setting available
     
  5. ChiefWiggum

    ChiefWiggum Registered

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  6. davehenrie

    davehenrie Registered

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    Looks to me like you are just winging it today there Chief!
     
  7. BobDobbs

    BobDobbs Registered

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    Fantastic release, Chief! The dashboards don't bother me much at all, as long as we have different steering wheel logos. After all, you shouldn't be admiring the inside of your car while driving, right? :D Much more important to me is that we have correct livery and names - it adds an environmental touch that really projects you back into the 60s. The handling feels right, and the tires slide a little without having that 'grease on glass' feeling that made GPL so uncomfortable.

    If we can get engine-specific sounds for all the cars, this mod will be just about perfect. I'd be glad to help; though I haven't done much modding work since rFactor 1, and certainly don't have the necessary samples, I do have a lot of experience editing sounds.
     
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  8. ChiefWiggum

    ChiefWiggum Registered

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    hi Bob, that would be great if you can take a Look on the Sounds, I'm working also on different Cockpits and Dashes.
     
  9. BobDobbs

    BobDobbs Registered

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    Gladly - again, not much experience with rF2 - should I install the mod in developer mode and start familiarizing myself with the files/settings, so I can change stuff more readily?

    Edit: can't get anything to load in dev mode except for the default car/track so I need more education to try to work with this... :(

    Edit 2: Finally sorted out the loading in dev mode, but can't get the car sounds to load unless they're in the MAS file. Obviously the path is messed up - but there are no error messages in the log relating to sound files. Will keep on trying.
     
    Last edited: May 23, 2022
  10. Pauli Partanen

    Pauli Partanen Registered

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    rF2 just got new sound update and now all mods have bit wrong volume levels on audio. I think 397 has not yet released any info how to mod with this new sound engine, so we need to wait before editing.
     
  11. Donat

    Donat Registered

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    are you referring to 'disappearing' engine sound when there are many effects played at the same time (for example tires and kerbs)?
     
  12. Corti

    Corti Registered

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  13. davehenrie

    davehenrie Registered

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    I KNEW it! Just like the Champ to be searching for an edge.....
    The shocking thing about this image, is how much room is available for the front tires. Dang, F1 HAS to shorten the cars.
     
  14. Pauli Partanen

    Pauli Partanen Registered

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  15. ChiefWiggum

    ChiefWiggum Registered

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    updated to V 0.85

    + new Physic for all Cars done by Nicola Acciarri
    + individual Cockpits and Dashes
    + some new 1968 Cars
    + new Sound Files for all Cars done by Nicola Acciarri
     
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  16. AfarNUFC

    AfarNUFC Registered

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    So I have a question.

    I did a full re-install of my rf2 because I was having some issues, unsubbed everything and re-sub to the 70's mod amongst other things.

    I really enjoy doing full championship seasons with the use of R2LA. Just finished a 67 season and rolling onto a 72 one that I started before my re-install using the "add on" by Bears. Things worked fine apart from Jacky Icyx's car being all black for some reason. Anyway tried to re-install the rfcmp file for that and it complains that it can't find Chief's mod. Think it probably a versioning issues because it refers to 0.94 when the latest is 0.97. Anyway doesn't look like Bears is supporting that mod anymore, since there's no updates on RD for it. Please correct me if I am wrong here.

    So I thought to create my season, I would use the early 70's carset Chief has built into the mod. The problem here I have is that there are multiple cars for certain drivers and with the new UI in RF2, there doesn't seem a way to select which Jackie Stewart for example I want to race against. So I can't form a grid that doesn't have 5 Stewarts, or 2 Hills or whatever.

    Any help advise to stop me having to skip 1972ish, since I don't have the time, skill or patience to create my own cars and paint them into a carset. and move to the 1975 season ?
     
  17. svictor

    svictor Registered

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    @bears F1 72 skinpack still works perfectly with F1 70 style v0.97, make sure you have put Formula_One_1972_Teams.mas in rFactor 2\Installed\Vehicles\F1_70's_Style\0.97 folder. (note, do not mistake it with Chief's F1 60 style mod)

    As for the Jacky Ickx skin issue, it is caused by a small typo in 04_F1_1972.veh file ("04_F1_72.dds", should be named "04_F1_1972.dds"). I have attached corrected veh file below, just unzip, then open Formula_One_1972_Teams.mas in MAS2 tool, drag 04_F1_1972.veh file into MAS2 window, then from main menu > Save, done.
     

    Attached Files:

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  18. bears

    bears Registered

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    Sorry guys Svictor told me about this a long time ago but a combination of real world and other projects saw it fall off my radar, here is a new Mas file try it out see if its ok i will update RD in time there is another skin pack I need to update there also
    https://www.mediafire.com/file/ujjp8ar4skwqcyl/Formula_One_1972_Teams.mas/file
     
    Last edited: Jun 9, 2022
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  19. AfarNUFC

    AfarNUFC Registered

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    Thanks bears and Svictor. I've been using the rfcmp method because the notes said it added a talent file, the .mas route I assume will give the drivers and cars equal performance ? That'll not really work well with my full championship since different drivers will be competitive at each race, but I will still give it a try and I'm sure will enjoy. The 72 skinpack here is fantastic looking btw, much respect.
     
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  20. bears

    bears Registered

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    When i update RD I will upload both just not sure when that will be...
     
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