It was mentioned to me that the 1975 USAC/SCCA F5000 skins didn't work on the latest version of the mod. I just fixed this: - Talon's redone as better body selections became available - A few minor updates to Chevrons and Shadow as better body selections became available https://www.overtake.gg/downloads/1975-usac-scca-f5000-70s-style.42723/
thanks chris i think i could redo car icons, cars and tyres are much better now in showroom (i think it is new materials/colors or rf2 updates related) p.s. have you consider to create a standalone mod? (.....maybe with historical physics for each car?) some nice shots at riverside:
F5000 USAC/SCCA 1975 Trackpack: 01. Pocono Link 02. Mosport Link 03. Watkins Glen (boot no chicane layout) Link 04. Road America Link 05. Mid Ohio (chicane layout) Link 06. Road Atlanta Link 07. Long Beach Link 08. Laguna Seca Link 09. Riverside (short layout) Link Other suggested tracks: Bridgehampton Link Mont Tremblant (grand prix layout) Link Lime Rock (no chicane) Link Sears Point Link
Better then nothing https://steamcommunity.com/sharedfiles/filedetails/?id=691833037 Historic skin would be nice
I just got your PM Thanks! As for doing doing this mod standalone, it was something I was just starting to consider. Would need Chief's permission of course. I noticed within the 3d model selections that there is a Chevy small block option, but it doesn't work with all the air scoops that the F5000 cars use. Separating out the cars would allow me to make everything fit. As for the physics part, I've learned a lot on doing physics the last two years. But doing individual physics would be a bit much for me. Not a lot of info out there. It might be possible for me to make a generic F5000 physics though. It is a big Chevy engine in the back instead of an F1 Cosworth. There are a couple rF1 mods to compare data with (1971, 1972 and 1973 F5000 mods). I don't have as much time as I use to. Never say never, but we'll see. But I have to say, I felt pretty motivated again taking a look at this