Guide for F1 70's Style: How to create custom cars
1. go to the human driver car from the mod
2. create a new virtual ride car
3. save it with the name of the car
4. make the adjustments in the upgrades area
5. use the painting template provided by Chief matching the layers with the the upgrades chosen
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S397 official guide https://docs.studio-397.com/users-guide/how-to-paint-a-car-with-the-new-material-system
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Template for all parts, the Carbody is always the same for all cars, when you look at the showroom every part from the car have a Description, it have the same name as the layer in the template.
the mirror, rollbar, and rims is also the same for all cars.
Please paint 5 - 6 pixels bigger as the layer is
https://workupload.com/file/Wm5qk7my5s3
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Driver and Helmets Templates
https://workupload.com/file/znyDd6NpBS2
Guide for F1 70's Style: How to release your custom cars
Now for release you cars to the public
you need your .dds, .json and .veh files for each car you have made
for .veh file you can use one of original .veh file of the mod (verify tire brand in Graphics string) , then copy and edit it
you need to edit .veh name and this values
"GenString" indicate the upgrades selected for your car
you have to open F1_70_UPGRADES.INI and take note of what value of upgrades you need
example
EDIT: more info here
https://forum.studio-397.com/index.php?threads/70s-formula-1.66791/page-41#post-1086094
finished all, you can pack your work in a .mas file and then release it
(in .mas you could also add icons and .rcd files if you want)
and for working just copy your .mas in ....rfactor2/installed/veichles/f170/0.94/ folder