[REL] 2019 Indycar Series - Post 195 update

Discussion in 'Vehicles' started by Coutie, Jan 7, 2018.

Tags:
  1. Chris Lesperance

    Chris Lesperance Registered

    Joined:
    Nov 29, 2012
    Messages:
    769
    Likes Received:
    597
    I think the default set up is around 67%. Turned it down to 55% or so and it was good to go on my end.

    That pic looks spot on ;)
     
  2. StrawmanAndy

    StrawmanAndy Registered

    Joined:
    Jul 5, 2014
    Messages:
    255
    Likes Received:
    270
    Is there a reason why you don't use the isi/s397 DW12 tyres/rim? They're the same size, aren't they?
     
  3. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Because I wanted to model everything myself.
     
  4. dradecki

    dradecki Registered

    Joined:
    Jan 14, 2012
    Messages:
    300
    Likes Received:
    22
    Like the steering wheel. Love seeing the tire temps there.
     
  5. Matías Corvino

    Matías Corvino Registered

    Joined:
    May 8, 2018
    Messages:
    4
    Likes Received:
    0
    Wonderful mod, the car feels really nice. I've just had a few laps and everything looks fantastic. Considering physics, is there any difference with the original ISI?
    PD: is the car supposed to reach 300 KM/H on road course trim? I've been able to get riverside's first complex of turns just flat out at 290 km/h, is it accurate?
     
  6. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    I don't know, it doesn't look like they are very wide corners, so it could be do-able. The base is the same as ISI's, but there has been changes, and there are more coming in the first patch.
     
  7. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    90
    Likes Received:
    14
    pleased of this release
    many thanks
     
  8. smbrm

    smbrm Registered

    Joined:
    Nov 11, 2010
    Messages:
    404
    Likes Received:
    36
    Hi, is it possible to change the HUD?
     
  9. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    In what way?
     
    rubennaatje likes this.
  10. smbrm

    smbrm Registered

    Joined:
    Nov 11, 2010
    Messages:
    404
    Likes Received:
    36
    WHen I get in the cockpit, I do not see my usual overhead hud up with the overhead mirrors. You also have the menu car on the left and a hud on the right? I am used to menu car on right side not left, and hud above. On other cars I usually get my standard layout regardless of car. I was just surprised that view was different and wondering if changeable?
     
  11. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Ok, that's not something that is adjustable by a car, so something else must have changed in your game.
     
    rubennaatje likes this.
  12. smbrm

    smbrm Registered

    Joined:
    Nov 11, 2010
    Messages:
    404
    Likes Received:
    36
    Probably the new Rfactor 2 build reset the hud? PITA! yup, thats it!
     
    Last edited: Jun 19, 2019
  13. Chris Lesperance

    Chris Lesperance Registered

    Joined:
    Nov 29, 2012
    Messages:
    769
    Likes Received:
    597
    Just figured I'd bring this up, even though yesterday was probably a better day for it. I'm at the Indycar Weekend this weekend at Road America. If you need me to try and get some reference pictures of anything, let me know.
     
  14. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Thanks, but I think I'm done with modelling on this(hopefully!).
     
  15. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Updated on steam workshop.

    change log patch 1
    -Added chrome rims - enable by genstring in veh file
    -Front tire and rims narrower
    -Speedway rear wing larger
    -Road rear wing slightly bigger
    -Road front wing slightly smaller
    -Added PBR materials
    -Updated tires to CPM
    -Changed diffuser downforce
    -Tweaked rc/sc downforce slightly
    -Increased Honda power slightly
    -Added the standard 8 engine mixtures
    -Decreased rpm when the anti stall kicks in (but it is still significantly more reliable then irl)
    -Moved onboard2 because wing is different

    There may be some issues with the new shaders, I'll try to fix them and update them ASAP. I kinda went all in on the new shaders, which I probably shouldn't have, but it's too late now. They'll really only work correctly on Le Mans for now.
     
  16. filippu

    filippu Registered

    Joined:
    Jun 14, 2013
    Messages:
    184
    Likes Received:
    121
    That's genius !
     
  17. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Thank you!
     
    Filip likes this.
  18. Wee_Eck

    Wee_Eck Registered

    Joined:
    Oct 5, 2010
    Messages:
    45
    Likes Received:
    1
    Thank you sir/s.

    The cars don't show up in the showroom (I think they did previously), it reports cockpit textures. Not affecting gameplay.
     
  19. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,295
    Likes Received:
    1,216
    Fixed!
     
    pkelly likes this.
  20. jymp

    jymp Registered

    Joined:
    May 26, 2013
    Messages:
    224
    Likes Received:
    45
    Does need chrome rims, but - Enable chrome rims, what is "genstring in veh" file ?
     

Share This Page