ah right, thanks for the clarification Coutie, so this can be used and provided you have the gmt's for the drivers, all good.
wow angry little man lol I would say grow up but i know your age. I was waiting for an answer from the devs, I bump the thread and you come in...
The issue is the WILDCARD name in the gmt material causing the issue, nothing to do with the actual textures at all, which is why I said what I...
bumping this thread in the hope the devs see this 2 month old post, which we were told to make here.
I would suggest you start you own thread rather than hjijacking this thread, people are responding to Op and having someone come in just causes...
is this an official driver max file for rF2?, I only ask because when i load this file, the uv is all over the place for the driver suit and...
the driver max file on the modding resources download link is broken and has been for a very long time now.
Sure, I only know because I work both lol.
pivot point for helmet should be neck position/bottom of helmet, you can centre the pivot and then from a side view take the z value by moving...
Bernd will help you sort that out;) For AC you have to put the camber/toe in the model and the animation because the ingame physics do not change...
you do not use figures from another mod for Front/RearWheelTrackRange and Left/RightWheelBase because they are based on the physicality of car you...
try what is done here since you have re-installed, last post;)...
300,000 is bit crazy amount, 200,000 poly is bit too much and will require a large amount of lods if you want high numbers in a race and good fps,...
Start by looking at your font bitmap file, which produces the writing on the display, check it has an alpha layer and that the text is white in...
That's great news and good to know, will update my cars I think, should have known moddev cannot be trusted but it really is a pain in the butt...
It can still look different if your texture is different from the official one , which is likely. It could also be that 3Dsimed has an issue with...
Framerates do vary from car to car, there are many factors involved, not limited to but including car complexity, poly count, digital displays,...
After spending some time investigating this issue, I now know what is causing this black rim problem, it is the wildcard material names the engine...
sadly not, i have amended my moddev build and the problem still persists, the black rim issue that is, the issue I mentioned is fixed, if you can...
For reference Doug, this has happened since the last update, before that all was working fine, the exact same files, also, there are rimblur...
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