1 -Audi GT3- Avg:164.8 Min:136 Max:207 2 -Aston GT3- Avg:120.6 Min:115 Max:140 3 -Oreca- Avg:175.8 Min:167 Max:208 4 -Corvette GT3- Avg:199.1 Min:191 Max:240 5 -Porsche GTE- Avg:112.0 Min:99 Max:127 6 -BMW GT3- Avg:225.9 Min:144 Max:288
Framerates do vary from car to car, there are many factors involved, not limited to but including car complexity, poly count, digital displays, mirrors(some have internal screen mirrors extra), lods etc etc. Also bear in mind it is likely more than one person worked on these cars so gen files will be differently laid out regarding lodin and lodout values as well. Either way you have nothing to worry about, your fps are well above your refresh rate.
Game you bought " rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!" Roadmap February:" "GFX updates With the new PBR based system in place for car bodies, we are shifting attention to cockpits now. We are taking this opportunity to not just create better looking materials, but also to improve how reflections and shadows work in the cockpit. It’s still early days, but the first rough prototypes are looking promising. We are also finalizing the guidelines for modders, which is taking us a bit longer than expected, but we are committed to getting those out soon. In parallel we have also been working on a few more fixes to our GT cars as reported by various community members and we have optimized LODs on some cars that will help to make them look better as well as perform better at lower levels of detail, allowing you to use more visible cars on lower-end systems and still end up with a great looking image." Nothing to worry about
i am not "really" worried,i only think that a roughly 100% fps loss is something someone has to pay attention to. If that screens up there are measured correct fast test: Steam fps counter Sebring full, PIT, CP view, no AI Aston: 164 fps BMW: 161 fps bye