DISCGLOW?!

Discussion in 'Car Modding' started by Bjørn, Apr 9, 2019.

  1. Bjørn

    Bjørn Registered

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    Herro...

    Is there a way to gain more control over discglow?

    My problem: Super nice intense glow in the day...
    Not so much in the night, where they actually should be more noticeable.

    My theory is that the DISCGLOW material name - which (I believe) is the only way to trigger the game to know that it is a discglow (fading in and out through temperatures) it has to work out... is hardcoded to a T1-shader... That doesn't really work very well in the night.

    Is there no way to gain more control over this?

    I wanted to use dashboardelement shader so that I could control both day and night intensity... But there's no way to change the shader...
     
  2. Rastas

    Rastas Registered

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    I have used high luminance sun shader in the Fxxk Evo mod,works great,try it ;)
     
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  3. Rastas

    Rastas Registered

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    Here in 3DSimed discgl.jpg
     
  4. Bjørn

    Bjørn Registered

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    But it doesn't change in-game... That's my point.
     
  5. MaD_King

    MaD_King Registered

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    Same here, I think that solve the issue you have Bjorn.
     
  6. Bjørn

    Bjørn Registered

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    But. It. Does. Not. Change. In-game.

    I've tried T1, Dashboardelement, Hi-lum-sun. No change.
     
  7. Bjørn

    Bjørn Registered

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    Alright, let me break it down...
    T1 day (no HUD)
    20190409181302_1.jpg
    T1 night (no HUD)
    20190409181348_1.jpg

    material settings T1
    t1 discs.JPG

    hi lum sun day (with HUD)
    20190409181643_1.jpg
    hi lum sun night (with HUD)
    20190409181726_1.jpg
    Material settings hi lum sun
    hi lum sun discs.JPG
     
  8. mantasisg

    mantasisg Registered

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    Interesting to me too, as I look forward to adding this feature to XJ13.

    I see your emission color is white, strange that it still looks dark in the night. I would have guessed that you need to give bright emission colour for this material.
     
  9. Bjørn

    Bjørn Registered

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    Exactement... Nothing should keep it from blooming the shit out of everything while hi lum sun is in use... It's makes no sense.

    I'd like for Mad_King and Rasta to do the same experiment.

    Prove to me that discglow material isn't hard-coded T1.

    I can't name the material differently, because then the glow will always be on (standing still in the garage for example) - as in not act like disc glow.
     
  10. Rastas

    Rastas Registered

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    I go try when i got home broski ;)
     
  11. Bjørn

    Bjørn Registered

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    Thanks man <3
     
  12. Coutie

    Coutie Moderator Staff Member

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    Here's how it's done on official cars:
    Untitled-2.jpg

    And here it is in action, using those exact same settings:
    Untitled-1.jpg

    Make sure your using DISCGLOW.DDS as the file name, or in my experience, it doesn't work.
     
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  13. Bjørn

    Bjørn Registered

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    Interesting! I'll try it out
     
  14. Bjørn

    Bjørn Registered

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    Discglow - Y U H8 me?!

    dashboard discs.JPG

    20190409192931_1.jpg

    Any ideas @Coutie ?
     
  15. Coutie

    Coutie Moderator Staff Member

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  16. Bjørn

    Bjørn Registered

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    @Coutie They are full blast during daytime... super bright, like the images of daytime in post #7
     
  17. Coutie

    Coutie Moderator Staff Member

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    Does it have an alpha channel? You can also try all white on the diffuse, ambient, specular, and emmisive.
     
  18. Liquid4653

    Liquid4653 Registered

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    It can still look different if your texture is different from the official one , which is likely.

    It could also be that 3Dsimed has an issue with that shader and is not complete/correct , like the main car body rain shader. I also have had this exact issue when using 3Dsimed and changed shader because of it.

    Me, personally I think discglow is well overdone in most cases and have moved to 'No Lighting Tex1' for discglow, which is not as gamma bright as the others but it can be configured easily enough and works at day and night.

    When I get the time, i should really export them from the plugins in max and see how they are with the shader that is used on official cars, but well, spare time is rare for me with everything else lol.
     
  19. Bjørn

    Bjørn Registered

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    Dashboardelement shader is definitely the way to go, since you can control the intensity in both scenarios...
    Shouldn't really be that noticeable in the day, but very noticeable in the night.

    Now I'm just super puzzled as to why it doesn't work for me... Dashboardelement shader works fine with 3Dsimed - at least in the cockpit.
     
  20. StrawmanAndy

    StrawmanAndy Registered

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    Need to change the texture so it represents orange/red when using that shader.
     

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