Many people have already requested, and here they are: http://www.siimannuk.com/light-flare-shader-for-rfactor2-released/ Feel free to post...
So, let's say that I have created a bunch of custom shaders for my cars. Everything works in ModDev, since the shaders are located in...
I believe, the default "post gamma" value (1.80) in the HDR profile causes the infamous "oil patches" and also strange black halo around the...
Currently, the headlights are very simple spot lights controlled only by a few parameters. In real life the headlights cast a light beam that is...
Hey! There is this "High Luminance Sun" shader that most cars use for headlights and such. In the shader description in 3DS Max, it says...
Hello! Some of you might know that I once created a light flare shader (billboarded texture for lights that changes size based on the viewing...
Hey! In build 125, the reflections on the car (realtime cubic) are really messed up. Here's a screen (I've upped the fresnel values to illustrate...
Hello! I want to report a few bugs I've discovered. Perhaps they have been reported before, I didn't search the forum very thoroughly. Anyway,...
Hello! I decided to create this little tool for editing the engine sound SFX file in real time. Works with rF1 and rF2 style SFX files. [IMG]...
Hello! Most road cars have two wiper blades. Right now, I can only have one wiper blade animated. Is this going to be like that or can I have more...
I was wondering if ISI is going to add support for billboarded light glares. The existing light glare shader is not exactly what I was hoping, it...
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