how to add pit crew???

Discussion in 'Modding' started by Nathan, Jan 13, 2017.

  1. SmellySkidmark

    SmellySkidmark Registered

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    Nathan, like I tried to tell you before the only way to add a pit-crew is to open the mod add the pit-crew and repackage the mod, now that you can do that, the new package will not work with any online mod, unless a server is running the new mod.
    Have a look at the TCR's, I put the pit-crew in them, it works off & online.
    You can download them from here http://xfactorracing.com/
    It's very basic but still better than a red arrow/box

    SS
     
  2. Bernd

    Bernd Registered

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    Nathan, if you start a Session, drive 1 lap and enter the Pits, is the Pitcrew visible or is it still the red "Arrows" that is shown?
     
  3. DaVeX

    DaVeX Registered

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    Sorry guys, can someon post a pic of the pitcrew?
    Two pages of "how to add pitcrew" and not a pic to see if it is worth the work to have them, lol
     
  4. stonec

    stonec Registered

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    It's not worth the work because it's only a static pit crew, IMO frozen pit crew that doesn't adjust to the car dimensions looks even more ridiculous than the red arrow. For visibility reasons you might want to have a lollipop man as that's easier to spot than the arrow.
     
  5. Lazza

    Lazza Registered

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    Just load up devmode and have a look at that one.
     
  6. SmellySkidmark

    SmellySkidmark Registered

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  7. DaVeX

    DaVeX Registered

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    Sigh...so much potential....
     
  8. Bernd

    Bernd Registered

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  9. Euskotracks

    Euskotracks Registered

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    Tried the procedure of installing pitcrew from devmode without success.

    I wanted to point out that in my case installing scripts.rfcmp didn't delete core/scripts folder. Either from the launcher or using directly modmgr.exe.

    Recalling scripts from a vmod doesn't work either. I wonder what makes the difference not to delete scripts folder as reported in the bigger thread. Could it be build related? Did someone successfully make this work with current Build 1108
     
  10. Bernd

    Bernd Registered

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    I'll try it out.
    Chris (redapg) did the whole thing some Time ago and he don't uses Steam, so maybe something has changed.
     
  11. Bernd

    Bernd Registered

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    Unfortunately it don't works anymore. Neither in normal Single Player Mode nor with a vmod in Single Player.
     
  12. Gijs van Elderen

    Gijs van Elderen Registered

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    IMG_4475.JPG

    IMG_4476.JPG

    IMG_4477.JPG

    IMG_4479.JPG
     
  13. Will Mazeo

    Will Mazeo Registered

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    wonder why ISI never tried to have an animated lollipop man at least
     
  14. Euskotracks

    Euskotracks Registered

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    I simply wonder why, if it apparently is an installable component as SC for example, it cannot override the default one.

    It seems quite straight forward to eliminate the hard coded need of having scripts 1.0d installed.

    Hopefully in the future animated pitstops will be included, but for now, it would be welcome to be able to create independent components to be picked when creating.

    It would be very welcome as well if @Marcel Offermans could provide some words about the topic explaining if they have any plans for this.
     
  15. DaVeX

    DaVeX Registered

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    Euskotracks likes this.
  16. Flipo

    Flipo Registered

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  17. jerrymcc

    jerrymcc Registered

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    In some of the very early builds ISI had an "animated" pit crew. It was pulled out in the next build never to be seen, or heard from again, lol. I don't recall how animated it was ... I think it simulated tire changes and lolipop man, but don't really recall.
     
  18. juanchioooo

    juanchioooo Registered

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    in our community the mechanics are activated, it is always better to a group of mechanical static, a red arrow
     
  19. juanchioooo

    juanchioooo Registered

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    With DirectX 11 will the mechanics have moves?
     
  20. Lazza

    Lazza Registered

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    There's no reason Dx11 would enable that. It's already possible but not implemented, and I doubt it will be when Dx11 arrives either.
     

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