Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. philman

    philman Registered

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    Big thanks to APEX.
     
  2. Ernie

    Ernie Registered

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    Thanks APEX for the update. I'll try it out the next days.
     
  3. Mikk Quickmikk

    Mikk Quickmikk Guest

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    Lovin the update, all cars FFB nearly perfect, new Sound 1.00 makes me smile too,
    I think we have a winner !:cool:

    Jruuss vum Mikk and a big one from

    T. Hanks;)
     
  4. Diogo Oliveira Falcão

    Diogo Oliveira Falcão Registered

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    Thanks for the update, this mod is amazing! Great feedback from the car, is so good that is better than any other GT car that I ever driven. This I include GTR2, RACE07, R3E, AC, etc.
    Keep going guys, you deserve a donation, this is great quality stuff.

    Btw, do you plan to add more cars to the mod?
     
  5. yoss

    yoss Registered

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    thanks everyone and have pleasure with this one.

    yes we have some others gt3 in the pipeline but in the 2 next months , Apex crew be surely very busy ,MB too .

    we also see some good scratch 3d gt3 model around and we ask permission to use ...
    so who know ...
     
  6. andrea_274

    andrea_274 Registered

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    Well, probably it"s time for me, to do an rf2 vanilla setup.



    Inviato dal mio SM-G800F utilizzando Tapatalk
     
  7. danielquattro

    danielquattro Registered

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  8. philman

    philman Registered

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    I also noticed that the hood missed in the cockpitview of 458
     
  9. unknwn

    unknwn Registered

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    Does the SLS have graphic lods? I have noticed that with "full" opponent detail I am getting heavy fps drops if there is SLS visible. If I set opponent detail to "high" I don't get FPS drops however SLS textures sometimes are disappearing.
    See below:
    https://youtu.be/JgvTiKQ29uw

    Also SLS AI seems to have troubles braking (spins quite often).
     
    Last edited by a moderator: Aug 31, 2015
  10. Nitrometh

    Nitrometh Registered

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    Could someone re-upload the update? Because after 700 mb the download stops......spent the whole day trying to download the update. Thanks guys

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  11. StrawmanAndy

    StrawmanAndy Registered

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    Just a couple thing.

    Is it possible you could move the cockpit positions a little bit to the right? Seems to be slightly off centre to the left in most cars. Apart from that it's been great fun driving these cars in the new version :)
     
  12. Bjørn

    Bjørn Registered

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    I thought it felt "horrible"? :p
     
  13. Marc Collins

    Marc Collins Registered

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    Consistent (with ISI and among the cars here) bonnet views would also be nice.
     
  14. Arandor

    Arandor Registered

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    Hi guys, I have some questions about the cars that I haven't found in this topic.

    1) Which "version" of the cars has the BoP? I mean the BoP is with the default tuning options (locked gear ratios) ?

    2) Do we have the tyre cooling feature (on wet surface) with the new CPM? Or they are two different things?

    3) Maybe not mod related: Can I apply success-ballast to the cars? (does the success-ballast system workign at all?)

    Thanks for the answers!
     
  15. Freddy3792

    Freddy3792 Registered

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    1) It is in the tuning menu (no seperate version). For singleplayer you can force upgrades. In multiplayer you can force specific upgrades as well, but I have no idea how it works.The BOP is already there the gears shouldnt really make a diffrence.

    2) No idea

    3) you can add success ballast with an admin command on the server use:
    /setmass <mass in kg> <player name>
    The mass can go from 0 to 255kg and it is definetely working. I drove in leauges who utilised it. You can as well put the commanda in a batch/text file on the server and load it from the ingame command line in case you run a leauge.
     
  16. Arandor

    Arandor Registered

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    Thanks for the quick answer!
    However I'm not sure that the gear options doesn't affect BoP. Porsche is limited at ~255, reaching it at the middle of Hangar Straight for example. If I could use longer gears, I'm sure it could spare me a few tenths on a lap.. but I get your point, it doesn't make a huge difference overall (a few tenths are acceptalbe at such different cars)
    If I will have a bit more time, I will check it.
     
  17. argo0

    argo0 Registered

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    Tried this mod tonight for the first time in yonks. Took the Z06 round Malaysia for a quick go at Nibo's Offline challenges (Log Analyser). Great fun, lots of grip, nice sounds. Still don't understand why the seat ranges are so limited compared to ISI cars. The Z06 goes down to -40, but I need a bit more.
    Regardless, this is a great mod, thanks so much for sharing so much work. Looking forward to future updates.

    Sent from my SM-N9005 using Tapatalk
     
  18. argo0

    argo0 Registered

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    I've got the undercar shadow problem. Shadows on low, opponent detail on medium -

    View attachment 17846

    Any solution?
     
  19. argo0

    argo0 Registered

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    The 799, SLS, Camaro and 458 are ok. The others have no undercar shadow. Hope this helps.
     
  20. meeus

    meeus Registered

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    Beautiful mod - my favorite at the moment. Thanks a lot.

    If I were to suggest anything, it would me more brands, and less time spread between brands.
    I ran quite a few races with AI, and Camaros, Corvettes, Porsches and McLarens consistently finish near the front, and SLS, 458 and Z4 are left behind. Not fair :)
    I actually like more spread between AI performance, but not between specific brands.
     

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