Just checked - it is set to 0.05. Would you recommend setting to zero? Not sure how that would affect AI driving different cars.
Set it to 0, yes. I haven't driven so I can't say if it was specific to just those cars but that parameter adds some artificiality to the AI performance.
Tried it - no major difference, same with AI Limiter at 1. AI in 458 and SLS were still pretty pathetic - both in Silverstone and another track. I guess I will drive an SLS and be an underdog
Take either of those and change the setup to something you'd drive. Then click on the setup and assign it to an AI driver in the same car and see how they fare.
I'm experiencing this too. SLS especially is lagging behind by a second or so at most tracks. Limiter on 0.05. Sent from my SM-N9005 using Tapatalk
Have been spending a lot of time with this mod the past few days, and I've got to say thanks again. It's so enjoyable, the cars all have believable, individual characteristics. I'm really appreciating the CPM too. Drove the Z4 round Portugal tonight for a couple of hours, couldn't stop actually it was that much fun. Had under car shadow issues previously but I've changed my shadow settings as a workaround. Some textures going missing here and there, the front left wing of the Z4 looks odd from the cockpit. Would be much appreciated if the FPS could be higher also. It's a bit brutal right now. All in all though, this is FANTASTIC. Thanks Apex. Sent from my SM-N9005 using Tapatalk
spent a bit of time chucking the apex porshe around adelaide last nite, great car this and the 458. The feel is very similar to the new nissan and even the ffb. Only thing with the ffb it felt less "springy" than ISI nissan, this could be remedied with raising the caster slightly. But in all i like this CPM mod, great visuals great handling and great ffb. only sound lets its down for me. Its quiter than the nissan, found my self switching and turning up and down the volume. great job and well done for learning cpm rf2 my new HOT sim!
we surely deploy one update ,this week end or in the week . - mp4 rbump who disapear - general physics ,b.o.p - cpm 2.0 with tyres wear adjusted - camaro filter reworked
first post updated with the 0.928 build of the mod 0.928 Update - last cpm tyres on all the cars ,tyre wear adjusted - last b.o.p on all cars based on the results of the 2 first race on racingfr online champ first race : http://www.racingfr-online.com/hotlap/index.php?id=637 2nd race : http://www.racingfr-online.com/hotlap/index.php?id=638 third race training : http://www.racingfr-online.com/hotlap/index.php?id=641 - pit time are the same now for all the cars - corrected mp4 rbump who dissapear in high settings - corrected mp4 engine who explode sometime in draft situation - corrected chassis flex on the 458 and 997 , less slide effect less wear ,grip feeling enhanced , less understeer - camaro veh filter reworked for avoid the problem with the isi camaro
I downloaded the new version and had a quick drive with the Porsche. After a quick tuning to get rid of the cronic understeer of the default setup, I had a blast around Sao Paolo, it's a very nice car to drive. Thanks to the modding team and congratulations. P.S. No need to complain about too light FBB with the Porsche, give some weight to the front end (increase caster if needed).