Now we can compare FFB in rF2 and AC

Discussion in 'General Discussion' started by Marc Collins, Jan 18, 2014.

Thread Status:
Not open for further replies.
  1. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    AC update to 0.5.2 fixes for good the generally awful FFB of earlier releases. You can turn all canned effects sliders to zero and get FFB that feels a heck of a lot like rF2!

    Difference is the AC cars have glue-like grip on the road (though decreased thank goodness from earlier total arcade/console level) that is unrealistic, while rF2 is much closer to reality (except systemically a bit too little grip at the rear, at least by my seat of the pants estimation).

    Anyway, AC can at least be properly compared now. Physics seem excellent--if you remember that the cars are all tuned to semi-arcade grip levels. New AI is a good start. We'll see how fast and far they can improve it. I hope the next rF2 release has a big step-up in AI.
     
  2. Jamie Shorting

    Jamie Shorting Registered

    Joined:
    Sep 11, 2013
    Messages:
    2,628
    Likes Received:
    3
    I've read alot of simracing forums and I can tell you that from my experience FFB is purely subjective. AC can't hold rF2s jockstrap as far as FFB is concerned IMO.

    BTW. Here is a good review of AC putting it in the same genre as Forza which I completely agree with. Sorry but AC fanboys are really starting to make me puke. If I was interested in AC I'd hang out on their forums.

    http://www.eurogamer.net/articles/2014-01-15-assetto-corsa-beta-review
     
  3. ThoKa

    ThoKa Guest

    This is your personal subjective opinion and not a fact FFS.
     
  4. rob1178

    rob1178 Registered

    Joined:
    Apr 5, 2012
    Messages:
    746
    Likes Received:
    41
    AC may well be good, but for me i have invested so much time in RF1 and 2 that i dont even have the other 'competitors' installed anymore.

    maybe i have become institutionalised, but rf2 provides plenty enough in terms of current experience and future potential

    last thing i tried was PCARS, and for all the guys wanting optimisation on rf2, i say try PCARS, it will kill your system. i couldnt get it working anything like as well as rf2. 50-75% less performance at much lower detail levels. not tried AC as a comparison, but you know, i just cant be ar*ed with the others

    stuck in my ways i guess
     
  5. YoLolo69

    YoLolo69 Registered

    Joined:
    May 28, 2012
    Messages:
    978
    Likes Received:
    7
    Do we have a similar car (including type of tires) in both sims to use as FFB/Physics comparison feeling, or at least a car on each sim enough similar?
     
  6. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    It's easy to discredit Assetto Corsa because of the easy driving, generous grip and built-in aids or whatever keeps you on the track at all times, but rFactor 2 is still flirting with iRacing levels of ice, and that's just as bad. I'm disappointed by both offerings, but I'll be willing to get AC for the Nordschleife and 458 combo. I haven't tried the latest build, but whatever happens, AC will be a worthwhile addition to any racer in the feature. I just don't care for most of the content so far. A bunch of disjointed stuff like all the games out there, except for GSC and DTM.

    Why wouldn't he know this?

    rob1178, AC runs a lot better than rF2 and looks better and cleaner.

    YoLo, there's the Z4 racing from URD, I guess.
     
  7. thuGG

    thuGG Registered

    Joined:
    Oct 11, 2010
    Messages:
    338
    Likes Received:
    4
    Yeah guys, everyone knows that no grip is good grip, and ice racing is realistic.
     
  8. speed1

    speed1 Banned

    Joined:
    Jul 26, 2012
    Messages:
    1,858
    Likes Received:
    0
    No we can't is my opinion and how i perceive the things while both are good, rf2's FFB is on another level about rough forces and it still is the more dynamic and powerfull one, at least with the T500RS. Of course i think both could be somewhat better with some cars here and there but where we are already at for projects in developement is already promising. Not talking about grip levels or car specific behaviour which depends with the model but the overall feeling of both.
     
  9. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Besides, it's been discussed that Kunos doesn't want to include non-FFB effects in the FFB, relying solely on what a real car would relay throught the steering wheel. Might be why they bump up the grip to compensate for what you don't get in your office chair, I don't know.
     
  10. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Not everyone shares yours experience of this grip level in rf2.

    It feels plenty grippy to me, though this is just my subjective opinion....like everyone else here.

    I've never driven a real car to it's limits with the required experience to tell which sim delivers the closest realism of grip levels. Do we know anyone who has and can then weigh in with their opinion?
     
  11. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    I like both and I have no problem to jump from AC to rf2 and vice versa ! both feels natural to me... today I have done an offline race with AC then jumped to rf2 and did an online race session and both feels great! AC looks better, but the sound is better in rf2! rf2 has real road.....AC has a better menu! love both and stop with this non sense and useless war!
     
  12. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Says the guy from Israel!

    Have you noticed a big difference in the FFB feel with the new update?
     
  13. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    î
    Yes, the FFB feels smoother and less ffb clipping when turning the wheel that makes it easer to catch the car's rear! also in the last build there is less under-steering !
     
    Last edited by a moderator: Jan 18, 2014
  14. Andreas67

    Andreas67 Registered

    Joined:
    Oct 15, 2011
    Messages:
    181
    Likes Received:
    0

    I am of the opinion that it varies, for example Megane / di Mores the grip feels good. For other vehicles, esfühlt view of tires have no lateral support.
    The Skippy feels best for me :)
     
  15. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    There are several hanging around in here but when they actually do weigh in they are often ridiculed or completely ignored whenever their opinions don't suit what people want to hear, at least that is the idea I got in past topics concerning this...
     
  16. speed1

    speed1 Banned

    Joined:
    Jul 26, 2012
    Messages:
    1,858
    Likes Received:
    0
    Wasn't the OT poster comparing FFB, or why it turns again to a grip level discussion ? Nobody is able to judge grip levels from the outside just by perception, even me as a Instructor and master of motor vehicle technicians can't judge it while i driven lots of different cars over the last 20 years, from crap up to high performance cars, the more i can't about race cars. Of course the understanding of how thing's work or how they should behave in general is possible but not more. The good thing about AC is, i know many cars in real they have modeled but with rf2, there is not a single one which i think goes for the most of us.
     
  17. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    Sounds good. I'm not crazy about the type of content so far, but I'll have to get it eventually.
     
  18. Valter Cardoso

    Valter Cardoso Registered

    Joined:
    Nov 4, 2011
    Messages:
    601
    Likes Received:
    1
    Again i lost myself and end here in hype zone......
     
  19. Saabjock

    Saabjock Registered

    Joined:
    Nov 13, 2011
    Messages:
    906
    Likes Received:
    19
    FFB across curbs feels great in RF2 as does weight shift feel.
    What's lacking a bit in this latest build is straight line road feel. There also seems to be a complete loss of feedback during slides.
    During four wheel drifts with my real car, I still have some information coming through the spindles and struts to the tie rods, steering rack and column. It just doesn't disappear completely. Those items still have weight. The guys need to fix that aspect.
    AC feels okay in the latest build but the amplitude is still just a tad too low.
    That coupled with a very low sense of speed (in cockpit) can make for a bit of tricky handling during high speed runs.
     
    Last edited by a moderator: Jan 19, 2014
  20. speed1

    speed1 Banned

    Joined:
    Jul 26, 2012
    Messages:
    1,858
    Likes Received:
    0
    Yes lateral slides/forces aren't transmitted well as i said it with the first go of AC as well but they know better :rolleyes:
     
Thread Status:
Not open for further replies.

Share This Page