Thanks so much for this fine track! I've had it up and running on my server all weekend! Bryan F3 Fanatics!
Please find attached version 1.38. http://www.racerfactor.com/descargas/Rfactor2/Circuitos/3millas_1_38.rfcmp - New pitlane entrance and exit. It slightly affects fastpath due to the presence of walls at the exit first and last turns of the track. It avoids dangerous situations when entering or exiting the pitlane. The introduced risk of hitting walls should favour overtakings at the first hairpin. - Narrower kerbs to prevent cutting - Lights in the tunnel (still testing) - Guards separated from orange reflectors (last ones uncollidable now) to avoid collison problems. - Terrain slightly improved at tunnel entrance top
Thanks all for your nice words. I will keep on working on this track trying to put it into the highest quality level I can. enviado mediante tapatalk
Certainly one of my favorites, Spaskis. I admire and appreciate your talents and dedication for excellence. Now if someone would only do some karts for you...
Karts you say? I'm dying to do a car lately and only holding off because it is too much work as a side thingie. I'd love to do a kart As a team effort only though, can't do anything except art
http://www.racerfactor.com/descargas/Rfactor2/Circuitos/3millas_1_39.rfcmp Update to fix v1.38 Trackside was missing at both sides of finish line. Sorry for that First post edited
Found a very small graphical bug (version 1.39) The trees on the right side before the tunnel are "hanging" in the air. Maybe you can fix that somehow in your next update. View attachment 11717
The track has been updated to v1.41. v1.39 fix wasn't working on latest builds. In the first post of the thread you can find updated download links. Changelog: - fps improvements: +10% Avg; +20% min. - flickering reduced - uploaded to steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=813185300 I hope you enjoy it.