rFactor 2 Developer Q&A

Discussion in 'News & Notifications' started by 88mphTim, Mar 25, 2011.

Thread Status:
Not open for further replies.
  1. MaXyM

    MaXyM Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,774
    Likes Received:
    29
    I hope all modders will want to improve your work.
    Certificate will change nothing. Only way would be blocking of not certified content. But don't think so community would agree with this.
     
  2. YoShImUrA

    YoShImUrA Registered

    Joined:
    Oct 5, 2010
    Messages:
    47
    Likes Received:
    1

    It may be possible online, but it's not properly implemented and neither it is in anyway for offline racing ;)
     
  3. lordpantsington

    lordpantsington Registered

    Joined:
    Oct 5, 2010
    Messages:
    849
    Likes Received:
    79
    The workaround will still function offline, and there is a way to get AI launching at intervals. With some tweaking to the AIW I don't see why they can't launch from the correct position.
     
  4. yokelhama

    yokelhama Registered

    Joined:
    Oct 6, 2010
    Messages:
    30
    Likes Received:
    0
    Hi guys,

    Will there be a way to enforce or track different tyre compound uses during a race, like in F1 where you have to use both tyre compounds during a dry race?

    It would be interesting to have this feature for league races, enduros etc. Even having different colours on the tyres like in F1.

    Cheers
    Rob
     
  5. dragon

    dragon Registered

    Joined:
    Nov 17, 2010
    Messages:
    141
    Likes Received:
    1
    I wanted to ask if the driver is riding under wind will be reached less speed? Is the wind and rain can refrigerate the tires?
     
  6. Adam Gutowski

    Adam Gutowski Registered

    Joined:
    Oct 5, 2010
    Messages:
    25
    Likes Received:
    0
    in rF1 there was in tire file something like amount of heat transfer to ground and air right? if the air heat transfer depands on air speed(car speed) than this is already there
     
  7. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    343
    Likes Received:
    250
    Tim will there be different qualifying formats? i.e) F1 Knockout style etc
     
  8. simfan

    simfan Registered

    Joined:
    Mar 22, 2011
    Messages:
    85
    Likes Received:
    0
    Tim, I asked once about does will be implemented depth of field effect on the replays in rf2.

    I found a gallery of rf1, which this effect was added in post.
    It looks phenomenal.

    In FPP games it is used for a long time.
    I hope that the gallery will be motivating to add this effect in rf2 ;)
    (only replays of course)

    https://picasaweb.google.com/Kedzierski.Euroinz/Rf1HiRes#


    The gallery is made by Ruhisu from simracing.pl
     
  9. satrain18

    satrain18 Registered

    Joined:
    Oct 6, 2010
    Messages:
    8
    Likes Received:
    0
    Will the number of pit crew members is determined by the mod or is it user adjustable (stock car: 5, Indy Car: 6, F1: 15 and up)?
     
  10. Michael Juliano

    Michael Juliano Track Team

    Joined:
    Oct 4, 2010
    Messages:
    371
    Likes Received:
    5
    WE will definitely have HDR and bloom at release as optional post fx. We have talked about FOV and Blur, as well as a few others, too; but I'm not sure if they will be ready for the initial release. If not they can always be added later in an update for sure...
     
  11. Lenniepen

    Lenniepen Registered

    Joined:
    Oct 5, 2010
    Messages:
    225
    Likes Received:
    38
    I guess the 'heat haze' and 'mirage' effects will do most of the trick. I really curious to see how all the effects will look together!
     
  12. MystaMagoo

    MystaMagoo Registered

    Joined:
    Oct 5, 2010
    Messages:
    775
    Likes Received:
    4
    Is it possible to see/review/compare previous sessions lap data?

    I'd like to be able to compare Practice 1/2/3 with Quali with Warmup and with Race.
    If possible also Track Temperature etc?
     
  13. Raikkonen

    Raikkonen Registered

    Joined:
    Apr 23, 2011
    Messages:
    2
    Likes Received:
    0
    About the rain i have one question it's possible to make rainstorm look like the Formula One 2009 GP at Sepang ? in offline and online

    And during a race if Marble will appear in the outside of the good line look like formula one race with pirelli tyres
     
  14. Boss

    Boss Registered

    Joined:
    Oct 5, 2010
    Messages:
    5
    Likes Received:
    0
    It will be interesting to see if the tire heat transfer to ground will increase and or decrease with different track temps and or rain

    Cheers Gary
     
  15. Aaron Carlisle

    Aaron Carlisle Registered

    Joined:
    Oct 4, 2010
    Messages:
    22
    Likes Received:
    0
    Hello, Scott. I have one small question for you if you have a minute to answer; or Tim, for that matter. With a lot of talk about a new distribution system in the works, and post release support as well. Will we be seeing rFactor 2 v1 more as a solid base w/ much more post release updates/patches/content instead of how rFactor was a solid base w/ just a few updates/bug fixes? I know you probably don't have a full answer at this time, but it was just a little thought I had. From what it sounds like to me, we'll see much more post release interaction from ISI than ever before.

     
  16. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    That is the general idea, yes :) ...
     
  17. simfan

    simfan Registered

    Joined:
    Mar 22, 2011
    Messages:
    85
    Likes Received:
    0
    Thanks for your reply.

    The most important thing is physics and the new tire model, but the race weekend consists of many things.

    Training, car set up, qualifying and the race, but at the end of the race weekend, it's good to be able to see the effect of your own work in an interesting replay.

    It's like F1 racing for example, where after the race everyone is waiting for BBC post-race forum, comments, replays and analysis :)
    Sometimes it is better than a race:)
     
    Last edited by a moderator: Apr 23, 2011
  18. Vien1

    Vien1 Registered

    Joined:
    Mar 26, 2011
    Messages:
    41
    Likes Received:
    0
    1. Is there going to be a showroom to watch cars closely. Would be handy when you have paint your own skin to notice your mistakes.

    2. Live timing on every session?

    3. In Toban we (2 humans, 18 AI cars) had 20 cars in race and when AI's came to pit they crashed with the cars which were in their pit spots and I think it's because they have no brains and there isn't enough pit spots for 20 cars. So is there going to be any fix for that? Like drivers who are in the same team would have different strategy to avoid those crashes?
     
  19. Michael Juliano

    Michael Juliano Track Team

    Joined:
    Oct 4, 2010
    Messages:
    371
    Likes Received:
    5
    Yes, AI is getting a good overhaul--situations like this should be fixed for release, no problem.
     
  20. Guineapiggy

    Guineapiggy Registered

    Joined:
    Apr 22, 2011
    Messages:
    535
    Likes Received:
    0
    On the subject of the previous I often like to race loads and loads of cars at a track, more than it has starting slots defined for. This meant the tail-enders were starting on the grass behind the s/f straight. Will cars now stack along the track instead of just in a straight line off in to the mud?

    [​IMG]
    [​IMG]

    Oh, and when I was making my own 'Rainbow Road' track (above) for rFactor I found a trick to replace effects like smoke and skids on a per-track basis. By finding their material names through an error - (I'd give them a false texture name and the game would report something like MISSING TEXTURE FOR MATERIAL <NAME>) I could then create that material within the track and assign my own textures. I could even produce a trippy effect by having part of the track produce a 'mirror' dust so if you were following there or span out you'd see this:

    [​IMG]

    There were some disappointing limitations to this such as the fact that if I assigned an animated texture to that material it would remain a static image of the first frame when produced as an effect.

    This leaves me with several questions:

    1 - Will this still be possible?
    2 - Will it be easier than exploiting an error message box?
    3 - Will we be able to have animated spark and skid effects or will they be implemented totally differently to last time anyway?
     
    Last edited by a moderator: Apr 24, 2011
Thread Status:
Not open for further replies.

Share This Page