Ok, so I will be moving on to the next project. You guys have been nothing but helpful and i thank you greatly for that. I've learned a lot and...
Alright, a little update on reflection quality. I spoke to Mirza for a tiny bit today and the info is as follows: Highest quality reflections I...
I did test that too. With no luck. I even tried quickly comparing jsons of windscreen material and ibl standard, but i'll need to dedicate a bit...
That's what I went for initially, but I couldn't get reflections nowhere near as sharp even as windscreen ones, let alone the highest quality one...
Ah, so there is some 'hidden' stuff. Thank you! See, these are the things that would take time for me to discover, if i'd discover them at all....
I do have 3dsimed, but at the moment my workflow is: set all materials to T1 initially and then do the rest from the browser editor.
I thought I did, but when you put it that way, I can't help but feel I'm missing something important. :) What setting exactly do you mean when you...
[IMG] That's so much better. Thank you! In no way perfect, but I guess shape and orientation of the surface itself don't help. It'll do it....
Honestly. seeking such solutions and ultimately finding them is a big part of what is fun for me and drives me forward :) I truly enjoy...
Oh, that's significant info on my initial problem. Windscreen shader is something I've yet to try. It looks way better than anything I've managed...
Thanks! It turns out there are two separate things at play here. Stretching of the reflection does seem to be caused by poor topology (some...
Thank you so much. I've hit the wall, I have no more ideas left to try.
Static mapper is set up, objects are included and it does capture roughly what I intended, but this is the case with all mappers. In the pics...
I've been trying to get a glass surface above the pitlane to reflect objects around (opposing) it. I've set up static mapper and it works, but the...
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