Based on my experience, for Antialiasing level 3 who equals msaax4 better to stay in Anisotropic x8 (look at clouds or sun white glare). At 1080p...
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Post processing low for best performamce but not deactivated for lighting reasons (glare and blue tint well known side effects)
New RFactor 2 Definitive Graphic configuration: post processing Low, Level 3 Anti Aliasing, circuit opponents player textures full, AA x8, special...
Set to ultra equals pre-redered frames to zero I think. Definitely lower input lag in a g-sync compatible monitor here but probarbly on any kind...
Back to topic I expect a deploy with roadmap but also is possible an statement about releases coming after august. Between these two options "not...
This apparently has to be with everything, postprocesing, antialiasing, cubemaps road reflection... After many test I got a 2.0 settings Anti...
Just Nvidia card and w 10. The most relevant is rgb complete as color management and also color management by nvidia in control panel. Lg34Um69g...
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Actually what unbalaces the image most is the enviromental reflection. You notice that on sky and clouds. Antialiasing level 3 No fxaa No post...
Same settings as first post but road reflection setting to high.
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Someone said no I think. ¿Does anyone if chances for GP with nords and full monaco in future?
Stonec, again yo can see the extrage glare in the screeshots you put. Try with my config and you see this glare dissapear. Here you have a video...
The video is not accurate but you see an exageration of the effect glare vs not glare for we can understand. Of course every sistem is different...
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