My bad english !!! ;) I select the root node (Bip01), never Bip01xxxx... when you search the node in the root node list, here check any node...
Fast !!! DONE !!! Just turn to hide the "nub" profile in bones list [ATTACH] Now in the scene object list, check that you dont have any helper...
DONE !!! Just turn to hide the "nub" profile in bones list [ATTACH] Now in the scene object list, check that you dont have any helper icon when...
Extracted from http://isiforums.net/f/showthread.php/2267-Video-tutorial-Animating-drivers-hands I´ve made a driver model with his animation...
Nothing... ctd with the full animation file, made from ISI tutorial, run in spinner and track sim how object instance, but Instance=DRIVER cause...
Just checking that... my animation xample is of 20 frames, 3 keys (0 - 10 - 20) for a 440º turn wheel in cokpitinfo.ini...
Ok, i´ve running animation driver, but not how DRIVER instance... animation file is correct First i test the animation file in spinner.gen with...
copy, Thank !! working on it !!
When you say "envelopes is not recommended, that refers? mianiak i use envelopes with little vertices ajustments... It might be the problem ??
when driver riged to biped i only move the bones, just selecting the Bip01 for aling into the cockpit, with driver model freezed ... Just with...
i´ve loaded my animated driver into spinner... don´t crash but... [ATTACH] Surely the reason for that fail in game
Thank Mianiak, assuming and understanding all that.. I test with a simple body with 2 arms, riged, no reescaled, no moved, perfectly positioned...
i noticed that my driver model "dummy" was resized before delete the atached plane... any over model pivot... for export any model config...
Thank mianiak.... my driver model is made from scratch, and yes, it was a bit resize for better aling into the cockpit.. i try the "plane"...
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