Extracted from http://isiforums.net/f/showthread.php/2267-Video-tutorial-Animating-drivers-hands I´ve made a driver model with his animation file from scratch. Ok, i´ve running the animation driver into spinner and track sim how bucle animation, for what i assume that files are correct. First i test the animation file in spinner.gen with code below Code: Instance=ANIMATION { Moveable=True MeshFile=mtk_FFDriver_01.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowCaster=False Reflect=True AnimFile=mtk_ffdriver_1_style_finish.anm AutoStart=(20) } animation run perfectly in spinner, just a bucle, but running Ok, now to sim track, just with same code, animation run perfectly, just a bucle, yes, but running into my cockpit.. Now i changue the instance to DRIVER, how code below Code: Instance=DRIVER { Moveable=True MeshFile=mtk_FFDriver_01.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowCaster=False Reflect=True AnimFile=mtk_ffdriver_1_style_finish.anm then rf2 crash... Don´t sure, but animation file and model running perfectly, the problem like a coordination issue with steering wheel or probably with HELMET instance... any idea ??? PD:sorry my bad english
Fast !!! DONE !!! Just turn to hide the "nub" profile in bones list View attachment 969 Now in the scene object list, check that you dont have any helper icon when select the Bip01 View attachment 970 Dont sure, but too i rename my animation file using STEER "FFD1_DRIVER_STEER.ANM"