Validated (again :) ).
You do not need a vertex at world zero, just the root bone.
Indeed, so it's probably just a good idea to assign this weight at the beginning to make sure that all vertices, and all bones, have 'a' weight...
2. Weight, may no longer be a requirement. Anims can sometimes be a bit unexpected if you've missed something: it either works or something...
A mix of both. We do a lot of baking these days, but sometimes it still makes sense to start from a photo source, tweak it and generate normals...
Hmmm, all tracks use this shader for see-through glass ... Try playing with the Fresnel Reflect values (0.004; 0.5; 5.0 for instance)? This...
OK, now your question makes sense :) . You could split that behaviour by using the "Bump Cube Specular Map Add Specular Reflect T1" shader....
Any shader that doesn't have 'Add Alpha Reflect' will work. Just set the source and destination blends to 'Src Alpha' and 'Inv Src Alpha'...
I'm not fully awake yet so this may be a silly question: why would you even want to model a mesh for the ideal racing line?
Track issue -- XSector1 probably doesn't extend all the way to the wall and you managed to miss it.
Perfect conditions for texture shooting -- fill those memory cards :) !
This has indeed been discussed plenty of times already. Here's my personal view: While I understand the appeal for this predominantly hotlap...
http://isiforums.net/f/showthread.php/28778-Tracks-3DSMAX-2016-to-rFactor-2-workflow?p=422162&viewfull=1#post422162 -- table 1 in post 13 might be...
Looks like your timing lines (XSector) are calling the swheel_trackmap texture. You can either change the material of the timing lines to use...
Our Brianza has been fixed. I exchanged PMs with feels3 half a year ago, but he's obviously too busy with his job ... and living a life. Can't say...
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