Recent content by Luc Van Camp

  1. Luc Van Camp

    Thread awaiting review from the moderation?

    Validated (again :) ).
  2. Luc Van Camp

    Flags, Banners, Signs -- Cloth Animations

    You do not need a vertex at world zero, just the root bone.
  3. Luc Van Camp

    Flags, Banners, Signs -- Cloth Animations

    Indeed, so it's probably just a good idea to assign this weight at the beginning to make sure that all vertices, and all bones, have 'a' weight somewhere, before you start rigging? Better safe than sorry ...
  4. Luc Van Camp

    Flags, Banners, Signs -- Cloth Animations

    2. Weight, may no longer be a requirement. Anims can sometimes be a bit unexpected if you've missed something: it either works or something somewhere went wrong. Having a root bone (this is not the root node) at world zero when you set up the animation and giving all verts a 0.01 weight at least...
  5. Luc Van Camp

    ISI Track Team Tweets

    A mix of both. We do a lot of baking these days, but sometimes it still makes sense to start from a photo source, tweak it and generate normals that are more than good enough. For the duck, we used the roasting procedure.
  6. Luc Van Camp

    Looking for a shader with...

    Hmmm, all tracks use this shader for see-through glass ... Try playing with the Fresnel Reflect values (0.004; 0.5; 5.0 for instance)? This particular shader expects lower values by design.
  7. Luc Van Camp

    Looking for a shader with...

    OK, now your question makes sense :) . You could split that behaviour by using the "Bump Cube Specular Map Add Specular Reflect T1" shader. Reflections will be modulated by spec alpha; diffuse alpha only controls transparency.
  8. Luc Van Camp

    Looking for a shader with...

    Any shader that doesn't have 'Add Alpha Reflect' will work. Just set the source and destination blends to 'Src Alpha' and 'Inv Src Alpha' respectively.
  9. Luc Van Camp

    Race Line Mesh Modelling

    I'm not fully awake yet so this may be a silly question: why would you even want to model a mesh for the ideal racing line?
  10. Luc Van Camp

    Losing Positions after going off

    Track issue -- XSector1 probably doesn't extend all the way to the wall and you managed to miss it.
  11. Luc Van Camp

    [WIP] Road America version 1.3

    Perfect conditions for texture shooting -- fill those memory cards :) !
  12. Luc Van Camp

    PLEASE give us a real laser scanned version of the NORDSCHLEIFE !!!!!!

    This has indeed been discussed plenty of times already. Here's my personal view: While I understand the appeal for this predominantly hotlap circuit (again, IMO), I can't see this happening. Licensing and data acquisition costs already put it outside rF2's planned purpose. And then we're...
  13. Luc Van Camp

    test track: blender to gjed to rF2

    http://isiforums.net/f/showthread.php/28778-Tracks-3DSMAX-2016-to-rFactor-2-workflow?p=422162&viewfull=1#post422162 -- table 1 in post 13 might be of help?
  14. Luc Van Camp

    First track problems

    Looks like your timing lines (XSector) are calling the swheel_trackmap texture. You can either change the material of the timing lines to use another, existing texture, or you could create a dummy swheel_trackmap.dds. 1) If you're developing a track, you should use Mod Dev mode from the SDK...
  15. Luc Van Camp

    Croft, Poznan, Monza: transparent trees

    Our Brianza has been fixed. I exchanged PMs with feels3 half a year ago, but he's obviously too busy with his job ... and living a life. Can't say I blame him :) .
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