Recent content by dylbie

  1. dylbie

    Make Historic F3's Great Again!

    Well! That was sure unexpected! :eek: Joined on a whim on Saturday night not knowing which car/track was on the server. Saw the Lada and thought that would be fun, then saw Solitude which filled me with dread! Especially as I remembered the horrendous third sector from racing it years ago in...
  2. dylbie

    S397 AI Improvements

    This sounds like a conversation with my wife... Me: As has been said before in several places, I do want to wash the dishes and they are on the agenda. However there's no point in us talking about when that'll happen until I wash the dishes. Saying they'll be washed by x date and then something...
  3. dylbie

    Please S397, share the physics files and the tires of your cars.

    I used to ask for a tgm/tbc database quite regularly a few years back. We did get a few examples to use but only limited sizes, and no street tyres. I also used to ask for a recommendation library of which shaders to use for paint, chrome, rubber, metal, glass etc. Another thing I requested...
  4. dylbie

    Released Caterham Academy

    I also think that bumping the caster to max in the setup is a bodge fix to resolve the issue with FFB strength and isn't actually addressing the real issue. Hopefully it's temporary until they can figure out what's going on with it.
  5. dylbie

    Released Caterham Academy

    @mantasisg What car do you drive every day in real life? How much experience do you have driving cars with no PAS? I find it interesting that you dismiss the desire of people to have strong FFB like it's just some kind of macho thing. My first 3 cars had no power steering and there is nothing...
  6. dylbie

    Released August Q3 2022 Update and Content Drop Released

    That's exactly what I thought. Something majorly wrong with the physics. They've not captured the driving experience of a light, nimble, darty Caterham at all. I'd go as far as saying that when I drove it, it reminded me of the Caterham in Project Cars which is a very very bad thing.
  7. dylbie

    Released August Q3 2022 Update and Content Drop Released

    Of course you're right. But I also don't expect something so fundamental to slip through the net of a beta tester team. The missing front wheels stand out like a wet fart in a white suit! I'm sure this will get fixed quickly, but it is quite embarrassing.
  8. dylbie

    Released August Q3 2022 Update and Content Drop Released

    When Studio397 said they were introducing new physics features I didn't realise they are now able to simulate hover cars! :eek:
  9. dylbie

    Released August Q3 2022 Update and Content Drop Released

    I can't see the front wheels either. Kind of hard to try and place the front wheel on an apex when it doesn't exist! :D
  10. dylbie

    Released Mini Cooper S Vintage Mk1

    We've been waiting for you :cool:
  11. dylbie

    Anyone else concerned about MSG’s future?

    Another installment from Austin just now. In my opinion this is actually some really good investigative journalism, and not something you usually see as sim racing content is usually 99% exaggerated bullshit. Seems 'due diligence' isn't a phrase that's understood in the sim racing world, or at...
  12. dylbie

    Released New Release Candidate Update - Client 7969457

    I'm sure he'll be OK with his £140,000 pay out! I wish I got a payment like that if I got fired!
  13. dylbie

    Released New Release Candidate Update - Client 7969457

    Please don't take any of my posts seriously, I'm just having a laugh.
  14. dylbie

    Released New Release Candidate Update - Client 7969457

    The claim: "...we expect the next four weeks will be exciting ones for our players, and we can't wait to share some fruits of our labours over the coming weeks." The reality: a couple of bug fixes for controllers and lighting. o_O
  15. dylbie

    Released New Release Candidate Update - Client 7969457

    Just have a look at the release notes for BeamNG.drive's latest "minor" update that's just dropped: https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/ I know they have a slightly bigger dev team, but it's still relatively small (~30). If BeamNG could get a decent tyre model, FFB and...
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