Recent content by CrashMaster

  1. CrashMaster

    AI Setup for single player

    Thank you for the suggestions, I will try some of them. Just hope that some of the things like having to edit all these files outside the game could some how be put into the UI of the game.
  2. CrashMaster

    AI Setup for single player

    With all the mods, modded tracks and modded cars, I wish there was a way in the new UI that a user could quickly give the AI a setup that they would all use. I don't know how many tracks (mainly ovals) I have loaded that the default setup for the AI was gear/ down force limited, sometimes by...
  3. CrashMaster

    Is there a way to make skidmarks stay longer?

    I am OK with the Skid marks going away after awhile, what I don't like is watching them go away in front of me. Or in other words I have had many times where the game as drawn the marks and as I get closer (or the AI or I am creating new ones) the old ones go away, it would be much better for...
  4. CrashMaster

    Force setup and AI setup questions

    Wow this is still active after over a year ... From my 1st post I updated the questions (sorry if I missed the answer somewhere else) still have a few questions... 1. how do you turn it off <-- this has been fixed 2. why can't we just choose what we want forced for the AI (offline mode) so...
  5. CrashMaster

    "Autodromo Massimo Angiolucci" Brianza 2.0 Now Available

    Just a thought, in rfactor1 we had a version where we could just do the oval part. I am lazy and sometimes I just want to go fast for awhile, any way to add that to the track configuration options in rfactor2?
  6. CrashMaster

    Updated (Stock Car Ready) Indianapolis Motor Speedway Now Available!

    Was doing some laps around the 500 oval tonight, one of the lap times was 40.272 which according to every chart I have seen for the speedway in real life 40.2 equals about 223.881, Rfactor 2 put it at 225.4. https://anotherindycarblog.files.wordpress.com/2012/04/chart-4.jpg The real...
  7. CrashMaster

    Lime Rock Park v2.0 Now Available

    hmm its working for me getting at my Internets full 10mbit connection speed
  8. CrashMaster

    Video Card

    If you have a 5800 series video card looking at this http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html none of the cards you listed would give you a performance increase from what you have (the low end on the 58xx is the 5830 high end is a 5870) if you have the middle...
  9. CrashMaster

    Force setup and AI setup questions

    I found the new force setup option in the car menu. Thank you for the option. still have a few questions... 1. how do you turn it off 2. why can't we just choose what we want forced for the AI (offline mode) so you can have the normal differences between cars (Honda vs Chevy in Indycar...
  10. CrashMaster

    rfactor 2 not work for me in 64 bit, and 32 bit is ok

    You said that the system was formatted do you have all the windows updates installed? Just a thought
  11. CrashMaster

    Stock Car Rules List

    I guess the key would be the driver does not stop in the pits but they do reduce down to the speed limit...
  12. CrashMaster

    Stock Car Rules List

    Pit lane rule if the pit lane is used to avoid a wreck on the track -- Think it states if you use the pit lane to avoid a wreck you will not get a penalty as long as you steadily slow down to pit road speed and do not stop in your pit.
  13. CrashMaster

    Too many cars - improvement suggestion.

    I think what is he asking, is in the graphical list have it show only one of the cars of each class and then when you click on it have a way to choose the skin for that car in that mod. The list view does allow to collapse and look at just one type of car with all the skins of it in a picture...
  14. CrashMaster

    Indy 500 style qualifying?

    Correct.. At this point they do not have all the oval rules in place, including 3 wide starts, they will be adding this at a later date.
  15. CrashMaster

    DW12 Body Kit Differences

    I wish we could have more freedom to setup the oval cars like a road course car (camber, among other things) this would be good if someone makes a right hand oval or we want to use the low down force stuff on a road course ... just a thought that holds for all the cars ... I understand the...
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