I want this as well, it is really needed for oval mods!
It happens at random spots in the turn and seems to have more to do with how much yaw the car has in it. This is a dirt oval style car and it...
Just debugging a few things on the cars, waiting on more tutorials on the tires so we can make some real headway. but while playing around we had...
I had it as part of the gauge cluster gmt before, tried it with it being its own gmt as well. I must just have an error somewhere, I will keep...
I am not wanting RPM LED's I want a digital tachometer. [ATTACH]
I will double check everything. It is the same code and textures from RF1, but a new gauge. The analog ones worked, just the Tach does not want...
Still no luck, anyone have theirs working okay? [ATTACH]
render target is checked. I remapped the tach background to be sure as well, that seems good too.
Anyone having an issue with them? I have my analog water temp working and the analog Oil pressure working. But the digital tach does not show...
Going to be a little while, we have cars in the game but until we understand the new tire model, they are only good to look at. Depending on what...
This is because Friction = Force pushing / normal force (force pushing down on object) If you look at any Friction chart between two materials...
This is a Sprint Car for racing on Dirt Ovals. Here is a picture of ours, with flat tires... still working on that. [ATTACH]
For anyone that is confused on cross section of the nodes, a picture is worth a 1000 words. Here is one of the M2009 tires, I did a quick plot of...
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