Recent content by 3377

  1. 3377

    AIW pitlane speed-limit workaround (AI crash in pits)

    Thank you for your answer I'll try that My problem is at Montreal, no pit limit in the f1 in the 90s untill 93 The ai comes at 300 km/h and "hulk-smash to oblivion" the ai braking for the last chicane
  2. 3377

    AIW pitlane speed-limit workaround (AI crash in pits)

    Hello @svictor I have difficulty with this tutorial, does this work with the main pit road? The "show Speed Text" works on the main path, but i don't manage to make the maint pit data appear... thanks
  3. 3377

    We can save rfactor?

    @Dalmation honestly just move on to something else Your threads were a little bit strange before, now they are just embarassing o_O The game is on the hand of the community and the people who like and play it, as well making content for it The game won't need to be saved unless the community...
  4. 3377

    Plugin for skins

    The point is not for the player to be able to select any skin he wishes, which is possible in the current state, but to have a system were the AI could also use these extra liveries like it was done in RF1. I remember loading classic hockenheim track and having non tabbaco liveries for all cars...
  5. 3377

    Plugin for skins

    I totally agree @redapg ! It's only a bypass solution while the "rf1 style" method is broken There is also a derived way of duplicating .veh files and setting opponents in filters. But it creates multiple times the same car :/ one per different livery.... In the end the absolute best solution...
  6. 3377

    Plugin for skins

    Thank you very much, Its also what I came throught since the rf1 way was not working anymore 1) For a team I set up the WC extra this way WCExtra0-WCExtra1 could be any part for the vehicles that need alternate skin part, for example 1 helmet non tabbaco, 1 driver suit non tabbaco, 1 being the...
  7. 3377

    Plugin for skins

    Yeah I know I was talking also about solutions to try to overcome this problem of tracklivery By editing .veh files or the json associates with the materials of the skin
  8. 3377

    Plugin for skins

    Commenting on this subjet, it would add realism to F1 mod like 1991, 1992 by ASR formula but also F1 80's mod by trollray as specific car skin could be made for each track I tried a few things on devmod with the veh files and json files - If the "DefaultLivery" line is present in the veh file...
  9. 3377

    F1 80's Mod project seasons pack (historical demo released)

    I only tested the mod right for a quick (full distance) ai race and I want to say thank you it is looking like a great mod! Performance are adequate ai is fighting and there is ai retirements! Some things I found that were off, but its only nickpicking: In the menu it seems all cars have...
  10. 3377

    rfactor 2 to end at end of current year

    Rfactor2 won't be dead until its own community decide to do it
  11. 3377

    Future plans for rF2?

    That is unfortunately news that we expected. It just means no new updates. But it doesn't mean the end of the game. It's us, the community that will decide of rF2 fate If modding continue to rf2, then the game will be still alive. Not to compare rfactor2 to grand prix 4, but GP4 was realized in...
  12. 3377

    Dashboards.

    I have a question about the new dashboard system For all the data having numbers you can use a single dashboard object and material. Concerning leds, and rpm bars, can you use the same material, for all dash elements? Or it is better to have one material for each leds? Also for leds how can we...
  13. 3377

    Car .cam editing

    Thank you for the explanation! It's sad that this info is not really clearly mentioned somewhere
  14. 3377

    Car .cam editing

    Does the devmode editor is the right way to edit car cameras in devmode? I managed to only add track camera. Maybe I missed the option for car cameras I imported a car in blender (the skipbarber for reference) I added the cameras positions from the .cam file (including the y-z switch in the...
  15. 3377

    Detroit 2023 Indycar version [Community version][canceled]

    Sorry to bump up the subject a year after it's been opened/closed, but the blender file link is dead. Could you re-upload it? Or could you tell which modifiers you used in blender to create the road? I tried array+curve but i expect there is a better option for this Thanks
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