3377
Registered
Does the devmode editor is the right way to edit car cameras in devmode? I managed to only add track camera. Maybe I missed the option for car cameras
I imported a car in blender (the skipbarber for reference) I added the cameras positions from the .cam file (including the y-z switch in the coordinates) as objects.
However doing this, the objects representing the cameras were oddly placed. For example the cockpit camera located at (0;0;0) being at the world origin.
I assume for the car cameras, the origin is the center of the driver?
Or maybe the body mesh center?
Does somebody has an idea about this?
Editing the position of the cameras on the .cam file would really be easier than going on develloper mode to do it... (If it's possible in dev mode)
Thanks
I imported a car in blender (the skipbarber for reference) I added the cameras positions from the .cam file (including the y-z switch in the coordinates) as objects.
However doing this, the objects representing the cameras were oddly placed. For example the cockpit camera located at (0;0;0) being at the world origin.
I assume for the car cameras, the origin is the center of the driver?
Or maybe the body mesh center?
Does somebody has an idea about this?
Editing the position of the cameras on the .cam file would really be easier than going on develloper mode to do it... (If it's possible in dev mode)
Thanks