Well me and me' F3 Evie are pretty stuffed then.......... loool It is only a matter of time more group's physics gurus see the beauty true in rF2 as a driving simulator ..........opposed to a candystore. P.S. Think about mod physics that will make ISI cars feel ordinary. hehehe
Let´s get serious again: Wild guess, but could it be (technical) possible (and reasonable) that rF2 goes openGL??? I have really no deeper knowledge of GFX API´s..... worth to speculate/debate about this???? (serious answers please from people who know more!)
If you want to discuss OpenGL why not make a thread about it. The topic is why is there not more mods in rF2, that has nothing to do with OpenGL. Flash made more ReAL relevant comments in a paragraph to this thread then the lot of you. One reason VLM Junior will use rF2 is for the tuning/ changeable parts. Huge plus.
The only problem with OpenGL is Microsoft Everyone's been talking about Mantle and DX12 recently but there's little mention in popular media about OpenGL, which when programmed the optimal way is already capable of delivering the level of performance that Mantle and DX12 aim for. But, like it has been mentioned, this is off-topic.