Don't no where to start or what to do with the scenes i want to add the pit exit marshals what are the steps this is what i'm doing i open each exitofficial save animations from all 3 then with exitofficial_hold in max i rename it to official_01 under the instances rollout i click fix bones names and add all 3 animations to the animation dropbox i leave the rest as is i then export mesh add the gmts dds and anm to track dir run game track load go to drive out garage and game crashes what am i doing wrong
This is what I've done and it works; http://isiforums.net/f/showthread.p...ck-few-questions?p=62266&viewfull=1#post62266
i followed your post but marshal didn't animate this is what i did i open my track model and import ExitOfficial_hold. I then move instance into place once in place i select exitofficial without the bones rename it to Official_000 then exported it. i then placed all the files from Belgium_Anims.mas into my ANM Folder and added it to search path in.scn also adding Instance=Official_000 { MeshFile=Official_000.gmt CollTarget=True HATTarget=True AnimFile=EXITOFFICIAL_HOLD.ANM AnimFile=EXITOFFICIAL_IDLE.ANM AnimFile=EXITOFFICIAL_WAVE.ANM } go into devmod track loads fine but no animation on the marshal
hmm.. ...try the same with a standard corner worker (flags) and start a race in devmode. If they're working I think you've just to find the right position for pit officials to call the proper ANM...
Try packaging it up and test it in Single Player mode. The mystery that is dev mode didn't play the animation for me when I tested Topeka before the update, perhaps that behaviour persists.
i did pack it up and tried it in single player mode there was still no animation i tried adding just the cornerworkers but track doesn't load and i'm getting this error Error getting stats for texture marshalflag0000.dds error loading texture marshalflag00 for material marshalflag i think its got to do with the flags texture animation but after importing CW_FlagDown its materials are not listed in the material editor any ideas also when i open CW_FlagDown and go into material editor click marshalflag then its texture under animation it has (0,1,2,3,4,5,6,7,8,9,10,11) but in the cornerworkers folder its missing texture 7,8,9 don't these numbers have to have a texture to go with them the reason i'm saying this is if i rename the textures to marshalflag0000 marshalflag0001 and so on like the error is saying when i load game i get the same error as before but its asking for marshalflag0007 and no doubt if i placed marshalflag0007 the next time i load its going to ask for marshalflag0008 and so on
i got a cornerworker to do there job and work what i did was changed the texture animation for marshalflag (0,1,2,3,4,5,6) and to 7 frames first then imported it into my track scene Thx for ya help i have another issue with heli_rot not animating in game any ideas
Those missing textures can be found in one of the finished isi tracks mas files. If you don't have them all your game will crash when they try to use the missing flag.
\\Users\YourProfile\Documents\rFactor2\Installed\Locations\Belgium1966\1.0\Belgium_maps.MAS Every ISI supplied track have these maps in their "maps" mas. Cheers!