Would this be possible!?

Discussion in 'Car Modding' started by FuNK!, Feb 5, 2014.

  1. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    475
    Likes Received:
    276
    Hey there ;)

    I'm curious whether this car would be possible to animate and use in rF2!? A speed-depending animation would be needed and I'm afraid rF2 isn't capable of this, right?
    View attachment 11621
     
  2. Andreas Binz

    Andreas Binz Registered

    Joined:
    Jan 14, 2012
    Messages:
    344
    Likes Received:
    4
    Why do you think it is not possible... :) About the propellor ? The Corvette had a animated probellor in the rear to...
    Do you working on this ?
     
    Last edited by a moderator: Feb 5, 2014
  3. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    475
    Likes Received:
    276
    The animated propeller on the Corvette is just a texture AFAIK...texture-animation is no problem (just a number of textures, animation set up in the material properties) ;) Anyhow this animation is just running and independent from the car speed.
    The propeller on this car would need to be dependent to the speed: Running slowly when standing and running faster when accelerating. AFAIK rFactor2 just can play animations but I'm not sure if a animation can included with dependences ;)

    To answer your question: I'm not working on this. At least I won't work on this particular car without the possibility to have such an speed dependent animation ;)
     
  4. albenstein

    albenstein Registered

    Joined:
    Jan 13, 2014
    Messages:
    4
    Likes Received:
    0
    Graphics aside, I dont believe the physics engine allows for propelling a vehicle using something other than the tires. it would be nice if someone from ISI could correct me on this.
     

Share This Page