Happy New Year Mod can be found via the Champion Motorsports (CMS) Discord: https://discord.gg/cmsracing Make sure you select the rFactor 2 role via the #sim-role-selection channel and the link will be in the Saturday and Thursday categories (#download-links).
We're working to get everything together and posted by this weekend. Just a few more final bits to wrap up and we should be set for the public test race at CMS.
it is now but only in private but you can find it, if really interested it took me less than a minute
The 2023 mod is coming to the workshop once we've tuned up some of the cars in Q1. The newest cars (SC63, Tipo6, A424, Mustang 2024, 992, 296) won't be available until after the exclusive season in CMS. And, more importantly, the newest physics won't be out until the same time.
Small note about the 2023 mod. It is the only mod that stutters slightly in the replay on my computer. I have many mods on my computer and they all run smoothly in the replay. If you drive the 2023 mod with 23 Ki and the original GTE, everything runs well in the cockpit view/hood view/bumper view, but unfortunately it jerks in the replay. If you leave out the 2023 mod, everything runs smoothly. It's not my system's fault as everything else is working great. 13600K-32 Ram-4070 Ti, computer latest version from March 2023. Something isn't right!
Not really sure what the issue may be but we are currently updating WSC2023 so it can be published in the workshop. At this time, we don't have the 23 and 24 mods set to run together. I have no idea what the issue may be but there are certain shared assets and other stuff that isn't. Also the 24 mod is not optimized yet so there could be conflicts that way. We recommend you only install one or the other on the system at this time or at least only run one or the other and not together. Not until we're able to do the public release of WSC2023
First of all i´m not a big GT3 or Prototype Fan, but i like the various look of the field and additional the cars are quite fun to drive. The only thing, that is a bit odd are the front parts of both Ferraris, the 296 is a bit too long and the 499 frontend got is a bit too low with the radius a bit too strong to the upper part. But for an i think really early beta, the cars are simply awesome and a big respect for your afford to bring this big field and this variety of cars to rF2, thank you very much for that
Hi, Matt. It would be a new creation as ASMG does not share their 3D models except with URD. However, in an attempt to reduce the amount of rework by artists who have already created liveries, we will attempt to make the new model's template as close to the current model as possible so only minor changes are required to adapt.