Hi guys, A while ago I started a private conversion of the W196 Mercedes; a HoF mod from "TeamPlayers Virtual Garage". There is a lot of ask for these older cars and this is an absolute delight I think. So; I asked for permission. I didn't get it. Looking for another model than as I have come so far with the physics; I build them from scratch a few times over, started absolutely with a blank ptool sheet, had the dimensions next to me and made it. If I do say so myself; it has turned out pretty well. New (double) steering system, flex chassis, cpm tyres with correct size in the nodes, newest HDV setup and so on. So, having this made of scratch; I "just" need a model. Would someone be able- and willing to make this model? A bit of paint maybe too? This car can (and will!) be great and I have spend so much hours on it; I think its a real shame to leave it now. If not or no one; would this be something I could use? https://www.turbosquid.com/3d-models/3d-w196-model/1039819 I think its a lot of money and in this household at this time; no priority. That may take a while, but I have something to look forward to as right now, motivation is getting low. Thanks for reading.
Considering the work you likely still to have to put into it, $80 isn't going to get you much. You are better off teaching yourself to model. That way you won't run into trouble redistributing the model in a mod form, nor do you have to worry about whether the model is legit or ripped from some other game.
https://www.dropbox.com/sh/wwx3qbkeomy3qd9/AABjcFA6rerLMhuoNNVPggwpa?dl=0 here if you guys can do something with it. I got this some time ago. Credits for the model should go to Mikke Demonia
Thanks for the response guys! So that model to buy isn't "plug and play".........as it is not my strongest point to mess with that kind of stuff; I better leave it alone. Thanks for the model UnitedRacingDesign! I was able to download both and looked into the files shortly as I am at work right now. I will see if they load up in 3DSimed and what I can do with them. May need some help there, but the biggest job is there. Awesome, thanks a lot. Lordpansington, making it myself is no real option I think; those programs are way to expensive.
Yep Navigator, it's too bad that you can do only one main aspect of car modding and not the other right ? It's funny that you felt the urge to complain about those who made direct conversions because they can't work on physics, and you're in the same situation.
Thanks for pointing me my place as you think you did. And so open for everyone to read and thus messing up the topic. I do feel the urge to defend myself. First; it was feedback as you can read in that topic and no complaints. Second; the feedback was not about "those who made direct conversions" but about the half cars coming out of that. I said there, I wouldn't publish a car that was halfway done(!) The guy responded by withdrawing the links. When my work is halfway done (the model and paint) guys here would chop my head off. When the other guys work is halfway done (rF1 physics) everybody think he is the greatest. Now lets get real instead of trying to make me look bad: Do you really like the fact that there are mod in modern day rF2 that are converted in 40 minutes? Do you really like the rF1 physics with just some tgm tyres slapped on them? I mean; rF1 physics work pretty bad in rF2 9 out of 10 times. There is so much more to get out of it! Whats the F*ing use? Just load up rF1!! (It will behave better.) Plus; I did not say he must not publish, his own decision. I suggested he looked for help and then call it "version 1.0". What I do now, is asking for help for the part I can't do, just like I suggested. Thanks for wasting my time, trying to make me look bad, demotivate me, polluting the topic and make me do the same to defend myself in public. But then again; you don't want a car like this if it is not converted in half an hour and has 10 year old physics. Shall we leave it at this? More posts by pm if you would like to call me out a bit more, but not in this topic.
Takes my mind off important things; here at school there are several programs with personal use licences payed for and I can use them. One or two have to do with modelling they say. So, maybe I will (have to) make a model or start learning it; what program is the best for making models out of scratch? 3dsmax? Blender? (already have that last one, but can't do much with it) Please tell me so I can take it home tonight
That model is not worth 80$. It looks like it is a low poly version with some meshsmoothing added on it. The mesh seriously lacks detail. And it doesn't even seem to have cockpit other than some extruded vertices from the main shape and a steering wheel and some gauges. If you spend a week learning how to model you can pretty much create something equally good/average. I don't want to shit on other people's work but that's not 80$ worth it. Even if it was a good model you'd still need to set up the uvmaps and materials for gjed. If you can't do neither then buying a model won't help you. What can't you do with blender? Driver animations for sure but everything else is doable.
my wrong sorry T1specialist Missed that one in the first post. I think thats same model i have uploaded? Not sure anymore, its been years i think i have it.
UnitedRacingDesign, I think you misread mate. T1specialist is referring to the 79 dollar costing model I could buy from a site. I was thinking of doing that. That link is in the first post.
Wow, I just had to try this; got it converted to .gmt files, got it even in spinner and in game. It was big in the game; as a houseblock. In 3dsimed I made it smaller using "resize". Did I do that wrong? Ingame its pretty much a proper size now, but in 3dsimed the "zoom" level is 22......... Anyway; I got something: Its see-through I don't know why; I even copied all the material settings from an ISI car except the primary. Tried several primary's too; now I just have a blue .dds slapped on it with all other settings from the ISI car and it looks like this. Any ideas on that?
The transparency is due to blending options... Go to blend result and set it to Replace, then it should be solid.
This models are easy ones, UVs could be done quickly. You could maybe do a quick jobs done in zmodeler2 or 3. Maybe you can find some help to? I dont have it at the moment and i have more free content that we need to do for rf2.
Yeah.....well, for you guys its easy I'm just glad I even got it in game and to scale. Tried some things as the blending options (found that in 3dsimed) and it had no use sadly. I go on and finish what I can and find some help. No problem you can't help UnitedRacingDesign, I'm very thankful for the model already mate! Progress: Why I started with the Streamliner? I have no idea!
Blender is free. Purchased models are almost never built for the specific intended purpose of rf modding. They are always going to need some TLC after purchase.
The issues is the polygon faces are pointing the wrong way. Polygon faces are one sided (although I think rf2 supports two sided faces as well, no idea how though). So one side is invisible while the other side draws the texture. I don't know about 3dsimed but maybe there is an option to flip faces, flip face normals or something like that.