I'm trying to replace the rims of a car. I can get 3 of them in moddev, but as soon as I add the 4th. it fails. I have reversed/mixed the order and it only fails with the 4th. rim. I dont change the gen file, only replacing orginal gmt file. Showroom works. It only crashes when loading a track. The log file only shows: Code: 17.37s vehgfx.cpp 6894: VehGraphics::RenameLiveryMaterials matName wcextra9 not found 17.37s vehgfx.cpp 6872: VehGraphics::RenameLiveryMaterials replacementName pitbox_000 17.37s vehgfx.cpp 6883: VehGraphics::RenameLiveryMaterials replacementName pitbox_000 not found 17.37s vehgfx.cpp 6894: VehGraphics::RenameLiveryMaterials matName pitbox not found 17.37s vehgfx.cpp 6872: VehGraphics::RenameLiveryMaterials replacementName wcsponsor_000 17.37s vehgfx.cpp 6883: VehGraphics::RenameLiveryMaterials replacementName wcsponsor_000 not found 17.37s vehgfx.cpp 6894: VehGraphics::RenameLiveryMaterials matName wcsponsor not found 17.37s vehgfx.cpp 516: Entered AdjustVehicleLiveryMaterials 17.39s vehgfx.cpp 774: Exited AdjustVehicleLiveryMaterials 17.48s main.cpp 354: onFatalError 11 Anyone have an idea of why and how to solve it?
@ThomasJohansen Do you export from 3DSMax? If yes, clone a working Rim and give it the Name of the not working one. If it loads, the not working Rim Mesh must be corrupted somehow.
yes its 3dsmax. I have tried several times of cloning new ones and exporting. it only crashes when all four are exported. No matter of exporting in different orders. if I replace lf,lr,rf it works, adding rr it crash same with lf,lr,rr it works, adding rf it crash same if its the front being added last.
Hard to judge without to have the 3DSMax File and the Mod. If you want, you can upload both and send me the Link by a private Conversation. I think i can check it at Wednesday.
@redapg Yeah Im pulling my hair out, on this problem, so might pack some files and send it your way. Realigned everything and now, none of my "new rims" will work. Dont mind the LOD etc. I'm only exporting to GMT and using same settings for each. In the pictures below I have the org and the new rim placed on same coordinates and same name. I even tried to replace all material to rule that out. This work (org rim): this does not work (new rim):
How many triangles it the rim? It should still work, but sometimes there are issues with very large files.
@Coutie About 5300, I know it's alot, but the strange thing was that I could get 3 of them replaced, only 4th failed. But will try to start allover tonight. Maybe try with a stand in rim and work forward from that, because I ended up last night with non of the new ones worked after I repositioned them "correct" with pivot etc.
Got it solved... I went through previous 3dsmax backups, to go back to were it worked, and suddenly no one of them worked. Shifted focus and went through my materials, and shifted these and suddenly it worked. I know I have tested this earlier, but must have missed something. Only 3 evenings setback. Funny a material error could show up in that way. Thx for all your suggestions trying to help me.