Salut Hi, My WCHELMET material only show the helmet texture choosed in 3Dmax... I 've add different Helmet texture in my team mas, as example, for a 26.veh I've add a 26helmet.dds. My WCHELMET material is T1. So Is there something to tick in max,as for gauge, to have my alternat helmet skin to show properly???
ISI guys please, is there a Bug with Helmet or what I did Wrong ??? My Helmets are showing correctly on Ghost car but not on player car... Is a it a known bug ??? complety nothing to do with helmet but my tyres compounds seems to have same types off bug !For a material setup as text map(0,1,2,3,4,5) tbc wheather=1 for rain tyres. The ghost car have correct graphic compound but Player show only one type of compound(3,4,5).
Already Try it with WCEXTRA with same Issue. Maybe I'd done it not correctly. Material Name in max WCEXTRA1 --->>> In my xx.Veh I've add a line >>> EXTRA1="helmet" My helmet file in XX_teams.mas ... XXhelmet.dds
Some screenshot to illustrate: -My Car with default Helmet and wrong rain tires View attachment 6098 [HR][/HR]The AI car or ghost car with correct Helmet and correct Tires thread View attachment 6099
this is how i have mine setup... car12.veh (inside .veh i have this line... DefaultLivery="car12.DDS") car12.dds car12extra8.dds (my helmet) my helmet material is.... wcextra8 you shouldnt need to label wcextra8=helmet in your .veh and the above should work fine as it does for me