Flaux
Registered
If you dont have a variable refresh rate monitor nor a system that can maintain really high frame rates to make better use of fast sync, you can use Low Lag Vsync.
I used this method but without Riva. I simply tested my monitor and put in the fps number in the player.json. (with 3 digits after the comma) Can someone confirm that rf2 is reading this correctly? With 3 diggits after the comma? Felt fluid in-game can't say much about low-lag. Could be placebo.
And I didn't do any change to the fps test result because rf2 has an built in option for this if I read this correctly:
"Steady Framerate Thresh":0.001,
"Steady Framerate Thresh#":"Allowed threshold in seconds to try to 'catch up' when falling behind using Max Framerate (use 0 for original behavior). This helps steady the framerate but may introduce more latency.",
PS: using Video-Vsync mode in the config and let app decide in nv control panel.