VR mirror perspective not changing with head movement

Discussion in 'Bug Reports' started by Devin, Jul 24, 2018.

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  1. Devin

    Devin Member

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    Title: VR mirror perspective not changing with head movement

    Type: Bug Report (Debatable, could also be called feature request)

    Describe Your Issue: When moving your head in VR, the mirrors still render from the original perspective. However, using physics for head movement does move the mirror render position correctly, even on a single screen, suggesting that VR position is ignored even though the feature exists. Instead of adding head physics offset to the mirror position, both VR position and head physics movement should be taken into account for this.

    Note that this report is not about mirrors being 2D. That's a completely separate topic (and definitely more of a feature request)
    Steps to Reproduce: Move your head in VR and look at the mirrors

    Images or Screeshots:

    I Agree: Yes

    This bug report thread was created manually so that it doesn't end up in the wrong section again
     
    bravotangosix, Adam, Louis and 4 others like this.
  2. ADSTA

    ADSTA Registered

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    I don't have VR but I thought I might throw this at you, if you haven't already, have a go changing the values in this line in the player.JSON

    "Moving Rearview":3,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",
     
  3. Devin

    Devin Member

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    I am aware of those but they only seem to affect head movement from physics, but not VR head movement as well. Same problem here unfortunately
     
  4. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    This is not a bug report indeed
     
    senormen likes this.
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