look further down this page, egt skinpack, look at page 4 chris his skinpack wich put the endurance racers skinpack on to the urd cars
Alternatively, I've posted re-pack instructions if you do not want to use virtual rides: https://forum.studio-397.com/index....wec-uscc-misc-update.50014/page-3#post-865169 I am using .rfcmp's from here. https://forum.studio-397.com/index.php?threads/egt-px-skinpack-lm-wec-uscc-misc-update.50014/
Actually, I re-packed before Chris's pack was available, and did not want to spend time comparing two approaches. Subjectively to me .rfcmp seems more rF2 way of doing it. .rfcmp way is also clean, uninstall etc, no messing with files. And, .rfcmp offers good single player experience - separate categories, real names, place holder cars are separated (again, I didn't try VR). I'd love to share re-pack, but haven't heard back from creators. Please, let me know if Virtual rides allow smooth single player experience (I'd like to know for the future). Most importantly: is it possible to select only cars from series and real driver names, without fake liveries and fake driver names mixed in.
For offline, there really isn't any downside. As Iron Wolf said, it is a bit subjective. I planning on releasing another update soon that will have most of the 2016 cars, along with some painted ES cars. After that, I think there is a way to get the additional options that is beyond on what the Virtual Rides can do, but still be able to cut out and add single cars that the .rfcmp cannot provide. The game will take individual car .mas files from the Installed/Vehicles/*mod* folder. Look at misi's Brumos Porsche as an example. Not sure how that works in multiplayer, but it will allow better use of driver names and custom Genstrings. Iron, if you want to do the .rfcmp go ahead