Hi, it's sure good to see RF2 being modernised to dx11 and everything else that is going on. I'm a bit sad today with the update though, because I like to use trackmap and now I cannot as dx11 is mandatory. I am very sad in fact! Because I reckon my simracing days just come to abrupt halt. Some might say that's silly. But it aint no sillier than a 144hz player who don't want to go back to 60hz. And none of them do. There's various simple things about that plugin that make my game experience better, same way 144hz does. I can't be going back to pressing keys (in race) scrolling up and down etc. It aint really any different to a 144hz player not wanting to revert to 60hz, because to them, its not as good as what they had before. I know there's other things out there. I'm wanting to use trackmap. Anyway, I know how to code in c++. I know nothing about dx at present. I was thinking to look at converting it myself, was hoping we might get some 'stuck in time' style dx9 legacy version with no updates / bug fixes or something. Just updated build no pretty much. I just been looking into updating trackmap, and right off that bat lazza stated something. He's basically saying dx9 allowed for 'dx injection' (I assume this is 'dll injection' of the dx9 dll which I understand) and that 'dx injection' no longer works on dx11. Is this the main problem in porting trackmap to dx11? I guess the devs would know best. Maybe it is, that dll injection with dx11 is indeed possible, but because of rf2 might be coded differently with the dx11 implementation, and somehow causes the same trick used on dx9 not to work or something? I'm basically looking for what the major problem is with porting to dx11, if any. Is this 'dx injection' thing going to be a problem, or something else that you know of? Cause its gonna take me a lot of work to sort this out with no dx knowledge, if I'm wasting my time from the outset be good if you could let me know. Thanks.