Update Build 494

Discussion in 'General Discussion' started by ckmackey, Feb 26, 2014.

  1. ckmackey

    ckmackey Registered

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    I've just upgraded to 494. Is there any description on the details? I'm hoping the vmod 2gb max has been addressed so that F1RFT can send out their update to address their vehicle collision problems.

    Hope to hear the news soon.

    Thanks!
     
  2. Jim Beam

    Jim Beam Registered

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    yes


     
    Last edited by a moderator: Feb 26, 2014
  3. Denstjiro

    Denstjiro Registered

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    edit: arf, I spoke too late
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    Readme file always contains the build notes after you update.
     
  5. BazzaLB

    BazzaLB Registered

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    Moved to more appropriate thread
     
    Last edited by a moderator: Feb 27, 2014
  6. C3PO

    C3PO Registered

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    Our SimHQ SCES league did a big MP test last night (well comprising 14 drivers) and all went fine. One or two of us had a grey-ed out box which meant they couldn't connect to the server - I had this at first and did a reinstall from fresh of 494 and that seemed to do the trick for me.

    Otherwise everything worked as it should. Numerous drivers entering and leaving the server no problem, I did a driver swap with team-mate and it worked fine, HDR at night looked great and the MP positional updates looked good as well. On this subject, there is certainly room for improvement with some better predictive code perhaps as the cars in replay mode for sure and possibly in-game have a little bit of odd moving around the track (not iRacing smooth).

    Overall, a brilliant build though.
     
  7. ckmackey

    ckmackey Registered

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    Is it just me or does this new update seem to lessen the grip level a bit?
     

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