A few days ago Rf2 presented me with an unusual problem. After a slight hiccup (can't remember the exact circumstances - an old age thing) but there was a CTD. Now when I try to drive a car out of the pit box, there is no engine sound and the car won't drive out. The other sounds work (shifters etc) the car will roll if on an incline, the wheel will turn, the gears will shift and overlays work! Any ideas? I have tried a validation on Steam but it changed nothing. I re started Windows - no change. It's like someone stole the engine from the car!
I guess whoever can help you will need to know if the problem occurs with all vehicles and all tracks or only with one vehicle, one track, or a mixture of both.
@Ricky Law A usual first Test in such Cases: before you start the Game, rename the Folder ..\rFactor 2\UserData to UserData_Backup for Example. Then start the Game, which will create a fresh UserData Folder and try again. Does that solve the Problem?
Hmmm, i would have bet, that it solves the Problem. And just to be sure, you really did rename the Folder ..\rFactor 2\UserData and not the Folder ..\rFactor 2\ModDev\UserData before you started the Game?
Is the engine running? Check the RPM on one of the MFD pages (HUD). Have you tried starting the engine with the Starter control? (think in terms of a real car: you're sitting in it, there's no noise, the go pedal doesn't (go). What will you do?)
Seems like a new bug, because we did a BTCC race at Snetterton on last thursday in CMS League championship and 2 drivers lost the engine sound on session transition, one from practice to qualy, and the other from qualy to race. No CTD. I don't know if they recover the sound after the race end.
That is one of the Reasons, why i suggested to let the Game generate a fresh UserData Folder. Engine Start is set to Automatic by default. And mentioned "hiccups" sometimes corrupt JSON Files, as we know.
Yes, sorry, was a bad wording. The important Part is, that the Engine gets started automatically by default.
@Ricky Law sometimes you can pinpoint the reason in the trace file. (...rfactor2\UserData\Log\trace_xxxxxx.txt ) look in it after entering track, where the sound problem happens.
OK, I went into the Player json file and the "start engine" file was "False". Changed it and the Problem was solved! Thank you, folks, for the help.