Tutorial "AIW / solving corridor caused problems"

Discussion in 'Track Modding' started by redapg, Jun 30, 2015.

  1. redapg

    redapg Registered

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    Because i often had problems with it in the past and now again, i thought it could be helpful for others, and of course for me too because i'm getting older and more forgetful, to write down a little tutorial.

    What i'm talking about is, the problems that can show up, when the corridors of the main and the pit path are overlapping.

    That can e.g. cause that you get a yellow flag when you leave the garage, or AI cars stop without fuel during the formation lap, although they have enought fuel in the tank, as defined in the basic setup.

    Or you get no "green flag" after the formation lap when you have a formation/rolling start procedure.
    The AI cars slow down instead, after the Safety Car has entered the Pitlane and another formation lap starts.

    To avoid that, the track-modder just has to put an object like a pitwall between the main and pit road, which is as long as, or better a little bit longer, than the distance between the XPitIn and XPitOut object.

    But sometimes trackmodder don't do that, for any reasons.
    And here you can use my little tutorial then :)
     
  2. Hazi

    Hazi Registered

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    Thanks!
    And pls, keep those tuts coming.....
    :p
     

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