@Alex Sawczuk Maybe it's me, but i don't find any Transparency Settings in the Material Editor, for IBL Standard Material for Example. At least the SRCAlpha/INVSRCAlpha Transparency gets detected when it is set in the gmt already. But Alpha Chroma gets completely ignored. And also the Alpha Sort Setting is not there. Is it planned, to integrate that into the Editor soon? Or can we at least get all the necessary Lines for both Transparency Methods, that we can add them manually into the JSON File? Or an Example JSON File for each Method?
Thank you @Alex Sawczuk , when I replied earlier it was because I got it. I was sorry I couldn't use that shader on trees, fences, etc. Now I know the way, more complicated, but it works.
Maybe I didn't got the whole picture but if your Albedo texture have alpha you can add it directly in the json file "AnisoLevel":16, "ChromaColor":0, "Flags":[ "CUBETF_NOREDUCEDETAIL", "CUBETF_AUTOMIPMAP", "CUBETF_TRILINEAR", "CUBETF_CHROMAKEY", "CUBETF_OWNEDBYMATERIAL", "CUBETF_NOZBUFFERREQUIRED" I guess it works even if you didn't add it in the material assignment. The JSON file material will overwrite the material assignment in the export. I presume it works nevertheless I always do the assignment before the export of gmt.
@Luis Barata You are a bit late to the Party. One of the "Problems" is, that the Material Editor doesn't detect Chroma Transparency when it's set in the Material of the Meshes already. And there are no Settings for Transparency at all in the Material Editor, what i would expect to be there in an Editor.
I haven't read all the posts, sorry for it, I thought you were talking of the Materials (JSON files) but obviously I was wrong.