Hi All, in theory chat messages sent from a plugin are translatable: struct MessageInfoV01 { char mText[128]; // message to display unsigned char mDestination; // 0 = message center, 1 = chat (can be used for multiplayer chat commands) unsigned char mTranslate; // 0 = do not attempt to translate, 1 = attempt to translate unsigned char mExpansion[126]; // for future use (possibly what color, what font, and seconds to display) }; I created a new entry in the appropriate message file. If I try destination=0 then nothing appears, regardless the translation thing. If I try destination=1, then message it's shown, but translation is not working. I tried with the text "[Server]: " in front, I tried without it, no difference. Of course, the mTranslate variable is set to 1. Does any of you have any experience with this? Thanks in advance.