Track wet reflections, wich TSO to include??

Discussion in 'Track Modding' started by sergioloro, Jul 1, 2014.

  1. sergioloro

    sergioloro Registered

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    hi all!
    i am working on a finnish street circuit :), there is many objects around track and i would like to know wich one to include with wet reflection??
    thats all by now

    cheers

    sergio loro
     
  2. Jka

    Jka Member Staff Member

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    Relevant ones. :)

    Its matter of judgement, really. You don't need to add every single little detail to reflection, because hardly nobody will notice them while driving. And reflection is distorted because of RR normal map anyway.

    Generally big objects close to race surface, like walls, hay bales, nearby trees, houses, bridges, big billboards etc. Do not add every hay straw on it. It's just waiste of resources. We need some rendering time to cars also. ;)

    Cheers!
     
  3. sergioloro

    sergioloro Registered

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    thank you very much!! taking note on this :)
     

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