Would it be possible for one of you specialists to update the AIW for the historical Spa track? In general, the AI is doing pretty well there, but there are some corners where it's just going way too slow, and I can easily gain 2-3 seconds on them every single lap. Burnenville (0:57), Masta (1:34) & La Carriére (7:09) is where they're overly careful, even though in most other corners they're right at the limit. I can post a replay file, if that would help. (I understand they can be used in the AIW creation?)
Yeah, I had posted a question in the track thread, asking about the AIW, but didn't get any response, so I figured he might've been done with that track. (I've deleted the inquiry after I posted here, since I didn't want to spam several threads.)
ok, we could try to use your replay file. In theory we should record a new fastest line with it or replace only the parts of the track you mentioned
Thank you so much! That would be great! Right now, racing against the AI feels like cheating, as they're so much below their limits. I've uploaded a replay file to my site (I wasn't able to attach it here — probably too large). It contains a bunch of laps, but lap #7 is probably the cleanest (it's a few tenth slower than the fastest, but from what I understand the absolute laptime isn't the most important thing for good AIW creation). But if you need anything else - video or different replays - let me know, and I'll try my best to help out. P.S. The recording was done with the 1967 Lotus (not sure if that matters for the AIW creation).
ok, i was able to record a new provisional fastest line from your replay. It is a mix of lap 7 and lap 8, as recording starts far beyond the start/finish line because of waypoint numbers. Please try this patch and look if the parts of the track you mentioned are faster now. Overall laptimes with the new AIW are not faster than before, maybe a bit slower. Just concentrate on the slow parts. Since Les Combes it is lap 7, from start/finish until Les Combes it is lap 8. https://mega.nz/file/ywM1DD5R#7_R7v90FgX6Xi0vzArXge8HPBGT2W_xqdhkuzNAwuaU - patch brings the hotlap layout to v2.13. Other layouts are unchanged
Thank you so much for taking the time, to look into this! I just tried it out, and have to agree that there isn't really any difference to the original behavior. The AI is still slowing down at the exact same locations, and losing massive time there: (This was done with identical cars, @ 100% skill, 90% aggression) So, I guess it's not the AIW line that's the culprit... Sorry for wasting your time. Could it have something to do with the track surface that makes the AI so hesitant at these locations?
@Kronzky Yes, "Problems" of Surfaces also can cause the AI slowing down. But i have another Idea to maybe solve it and would give it a try. Which Layout exactly is it, for that you want to have it preferably?
So far I've only been using the 1960's version (regular or hotlap). But I don't really have a preference for either. I only recently went up in the aggression factor (because I was hoping they would also be more "aggressive" in how they attack the track. But I guess it only applies to their behavior towards other racers). Before I always raced at 10%, but the AI had the exact same problem then.
It's the 1967 F1 cars on Historical Spa. (I didn't use the original rF2 version of Spa, as the AI was crashing too much on it.) P.S. I just tried a few laps on the original rF2 Spa again, and the AI goes through Masta A LOT better, hardly losing any time at all! The other two corners are still slow, but there's a definite difference in how they approach Masta. P.P.S. Actually, they're only slower on La Carriere, on the other two corners they lose hardly any time at all (a little bit on the exit, but nothing close to what's happening in the revised version) I think they were fighting each other a bit when I first tested it, and that's why their times weren't optimal. This is how they drive in the original:
@Kronzky Unfortunately it didn't work what i wanted to do. It works partially, but that isn't enough in this Case ("bumpy Track" with "lower Grip Cars"). But i'll continue trying, if i have enough free Time. Did you already try it with raising the AI Strength Step by Step? Sometimes that can improve such Things too. EDIT I forgot to ask: do you use the default Setup like the AI or did you change the Setup and didn't assign it to the AI too?
seems like we are encircling the problem ;-) @Kronzky would you like this new patch fpr the 60s layout? https://mega.nz/file/H4lRDD5K#4kiqnutBrzUEv_Bp8Y0UQ1NlmnGLPOne08HLsXK_MwM - uninstall previous patch first. At least in devmode the Skippy gains 2 - 2,5 sec
Thanks for giving it another try! The lap times are definitely better, but it looks like they're gaining ground elsewhere (e.g. on Raidillon & Kemmel, but not on those 3 previously weak spots). I will do some more testing this afternoon, but from the first few test laps (after doing about 50 training laps for the AI) it seems Burnenville is a bit faster, but now they suck at Malmedy. Masta & La Carriere are still as weak as before, and now they're also losing ground on Les Combes (which they never did before): The AI is set to 100% skill. I don't want to move them above 100, as they then start "cheating"... The setup I use is assigned to the AI as well, and for test runs I normally turn fuel consumption off, to remove the variable of fuel weight.
@Kronzky I've opened a private Conversation with Manfred now, to avoid to flood this Thread with Posts and to better coordinate the Work at this Problem, to not to make double and/or unnecessary Work, which happens easily, when 2 or more Persons work at the same Thing at the same Time. So you'll need some Patience, i fear. And hopefully we'll find a good working Solution at all.
unfortunately not. Tried it some time ago but is was not faster than before. If you could provide a replay file we could start another try. Best use a high downforce car (Tatuus F3) with driving assists for replay recording